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Insane 2 - Topic

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monthly sub 0

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Analytics Table:Insane 2 - Topic

Date
subscribers
views
videos
Estimated Revenue
Jun 27, 2026
Jun 27
Sat
51
--
0
--
0
--
--
Jun 26, 2026
Jun 26
Fri
51
--
0
--
0
--
--
Jun 25, 2026
Jun 25
Thu
51
--
0
--
0
--
--
Jun 24, 2026
Jun 24
Wed
51
--
0
--
0
--
--
Jun 23, 2026
Jun 23
Tue
51
--
0
--
0
--
--
Jun 22, 2026
Jun 22
Mon
51
--
0
--
0
--
--
Jun 21, 2026
Jun 21
Sun
51
--
0
--
0
--
--
Jun 20, 2026
Jun 20
Sat
51
--
0
--
0
--
--
Jun 19, 2026
Jun 19
Fri
51
--
0
--
0
--
--
Jun 18, 2026
Jun 18
Thu
51
--
0
--
0
--
--
Jun 17, 2026
Jun 17
Wed
51
--
0
--
0
--
--
Jun 16, 2026
Jun 16
Tue
51
--
0
--
0
--
--
Jun 15, 2026
Jun 15
Mon
51
--
0
--
0
--
--
Jun 14, 2026
Jun 14
Sun
51
--
0
--
0
--
--
Jun 7, 2026
Jun 7
Sun
51
--
0
--
0
--
--
Jun 6, 2026
Jun 6
Sat
51
--
0
--
0
--
--
Jun 5, 2026
Jun 5
Fri
51
+1
0
--
0
--
--
Jun 4, 2026
Jun 4
Thu
50
--
0
--
0
--
--
Jun 3, 2026
Jun 3
Wed
50
--
0
--
0
--
--
Jun 2, 2026
Jun 2
Tue
50
--
0
--
0
--
--
Jun 1, 2026
Jun 1
Mon
50
--
0
--
0
--
--
May 31, 2026
May 31
Sun
50
--
0
--
0
--
--
May 30, 2026
May 30
Sat
50
--
0
--
0
--
--
Daily Average--------
Weekly Average--------
Last 28 Days
+1
------

Income Estimates for Insane 2 - Topic

Income estimates are not available at this time. Historical data is required to calculate accurate earning projections based on view metrics and CPM rates.

About Insane 2 - Topic

Insane 2 is an off-road racing game developed by Targem Games. It is the sequel to the 2000 game Insane by Invictus Games, and was released for Windows in 2011. Players control one of an assortment of motor vehicles and drive across terrain in locations on most continents of the world, participating in off-road races or completing objectives in one of nine other game modes, such as Capture the Flag. Development of the game started in 2009, when Codemasters, who owned the Insane trademark, licensed it to Targem Games. Invictus had no known input in the Targem team's creative process, and the latter relied on the details of the original Insane and the reviews published near that game's release. Notably, the team altered the game mechanics to speed up the pace of the gameplay at the expense of physical realism. The multiplayer mode was often praised, but many critics pointed out the absence of online servers ... This channel was generated automatically by YouTube's video discovery system.

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