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The Witness - Topic

408
Socialcounts.Org
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channel views
0
videos
daily sub 0
monthly sub 0

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Analytics Table:The Witness - Topic

Date
subscribers
views
videos
Estimated Revenue
Jun 7, 2026
Jun 7
Sun
408
--
0
--
0
--
--
Jun 6, 2026
Jun 6
Sat
408
--
0
--
0
--
--
Jun 5, 2026
Jun 5
Fri
408
--
0
--
0
--
--
Jun 4, 2026
Jun 4
Thu
408
--
0
--
0
--
--
Jun 3, 2026
Jun 3
Wed
408
+1
0
--
0
--
--
Jun 2, 2026
Jun 2
Tue
407
--
0
--
0
--
--
Jun 1, 2026
Jun 1
Mon
407
--
0
--
0
--
--
May 31, 2026
May 31
Sun
407
--
0
--
0
--
--
May 30, 2026
May 30
Sat
407
--
0
--
0
--
--
May 29, 2026
May 29
Fri
407
--
0
--
0
--
--
May 28, 2026
May 28
Thu
407
--
0
--
0
--
--
May 27, 2026
May 27
Wed
407
+1
0
--
0
--
--
May 26, 2026
May 26
Tue
406
--
0
--
0
--
--
May 25, 2026
May 25
Mon
406
--
0
--
0
--
--
May 24, 2026
May 24
Sun
406
--
0
--
0
--
--
May 23, 2026
May 23
Sat
406
--
0
--
0
--
--
May 21, 2026
May 21
Thu
406
--
0
--
0
--
--
May 20, 2026
May 20
Wed
406
--
0
--
0
--
--
May 19, 2026
May 19
Tue
406
--
0
--
0
--
--
May 18, 2026
May 18
Mon
406
--
0
--
0
--
--
May 17, 2026
May 17
Sun
406
--
0
--
0
--
--
May 16, 2026
May 16
Sat
406
--
0
--
0
--
--
May 15, 2026
May 15
Fri
406
-1
0
--
0
--
--
May 14, 2026
May 14
Thu
407
--
0
--
0
--
--
May 13, 2026
May 13
Wed
407
--
0
--
0
--
--
Daily Average--------
Weekly Average--------
Last 25 Days
+1
------

Income Estimates for The Witness - Topic

Income estimates are not available at this time. Historical data is required to calculate accurate earning projections based on view metrics and CPM rates.

About The Witness - Topic

The Witness is a 2016 puzzle video game developed and published by Thekla, Inc. Inspired by Myst, the game involves the exploration of an open world island filled with natural and human-made structures. The player progresses by solving puzzles, which are based on interactions with grids presented on panels around the island or paths hidden within the environment. No direct instructions are provided for solving these puzzles, requiring the player to identify the meaning of symbols in the puzzles. A central design element was how these puzzles are presented so that the player can achieve a moment of inspiration through trial and error and gain that comprehension themselves. Announced in 2009, The Witness had a lengthy development period. Jonathan Blow, the game's lead designer, started work on the title in 2008, shortly after releasing Braid. The financial success of Braid allowed him to hire a larger produc... This channel was generated automatically by YouTube's video discovery system.

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