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Blockade - Topic

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Analytics Table:Blockade - Topic

Date
subscribers
views
videos
Estimated Revenue
Aug 4, 2026
Aug 4
Tue
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Aug 3, 2026
Aug 3
Mon
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Aug 2, 2026
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Aug 1, 2026
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Jul 31, 2026
Jul 31
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Jul 30, 2026
Jul 30
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Jul 29, 2026
Jul 29
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Jul 28, 2026
Jul 28
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Jul 26, 2026
Jul 26
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Jul 25, 2026
Jul 25
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Jul 24, 2026
Jul 24
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Jul 23, 2026
Jul 23
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Jul 22, 2026
Jul 22
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Jul 21, 2026
Jul 21
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Jul 20, 2026
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Jul 19, 2026
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Jul 18, 2026
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Jul 17, 2026
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Jul 16, 2026
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Jul 15, 2026
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Jul 14, 2026
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Jul 13, 2026
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Jul 12, 2026
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Jul 11, 2026
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Jul 10, 2026
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Jul 9, 2026
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Jul 8, 2026
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Jul 7, 2026
Jul 7
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Jul 6, 2026
Jul 6
Mon
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Daily Average--------
Weekly Average--------
Last 29 Days--------

Income Estimates for Blockade - Topic

Income estimates are not available at this time. Historical data is required to calculate accurate earning projections based on view metrics and CPM rates.

About Blockade - Topic

Blockade is an arcade video game developed by Lane Hauck and Ago Kiss for Gremlin and released in November 1976. It is a two-player game where each player controls the direction of an arrow on the screen which creates a trail behind it. The object is to avoid any walls surrounding the playfield or trails created by each player for a select amount of turns. Blockade spawned many clones which came to be known as snake games. The game was designed by Lane Hauck. Prior to joining Gremlin, he had taught himself to code and met with the team at Gremlin before their entry into the arcade game market. After experimenting with a physics problem in assembly language, he created a game where a trail was left behind a player that disallowed them to return to a position they had already visited. After showing the concept to the staff at Gremlin, it was developed into a video game, test marketed and released to great ac... This channel was generated automatically by YouTube's video discovery system.

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