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Analytics Table:Stickman Bullet
| Date | subscribers | views | videos | Estimated Revenue |
|---|---|---|---|---|
Jun 7, 2026 Jun 7 Sun | 486 -- | 206K -- | 228 -- | -- |
Jun 6, 2026 Jun 6 Sat | 486 -- | 206K -- | 228 -- | -- |
Jun 5, 2026 Jun 5 Fri | 486 -- | 206K +1 | 228 -- | $0 - $0 |
Jun 4, 2026 Jun 4 Thu | 486 -- | 206K +3 | 228 -- | $0 - $0 |
Jun 3, 2026 Jun 3 Wed | 486 -- | 206K +2 | 228 -- | $0 - $0 |
Jun 2, 2026 Jun 2 Tue | 486 -- | 206K +2 | 228 -- | $0 - $0 |
Jun 1, 2026 Jun 1 Mon | 486 -- | 206K +1 | 228 -- | $0 - $0 |
May 31, 2026 May 31 Sun | 486 -- | 206K +1 | 228 -- | $0 - $0 |
May 30, 2026 May 30 Sat | 486 -1 | 206K -- | 228 -- | -- |
May 29, 2026 May 29 Fri | 487 -- | 206K +1 | 228 -- | $0 - $0 |
May 28, 2026 May 28 Thu | 487 -- | 206K +2 | 228 -- | $0 - $0 |
May 27, 2026 May 27 Wed | 487 -- | 206K +7 | 228 -- | $0 - $0 |
May 26, 2026 May 26 Tue | 487 -- | 206K +2 | 228 -- | $0 - $0 |
May 25, 2026 May 25 Mon | 487 -- | 206K +1 | 228 -- | $0 - $0 |
May 24, 2026 May 24 Sun | 487 -- | 206K +2 | 228 -- | $0 - $0 |
May 23, 2026 May 23 Sat | 487 -- | 206K +1 | 228 -- | $0 - $0 |
May 22, 2026 May 22 Fri | 487 -- | 206K -- | 228 -- | -- |
May 21, 2026 May 21 Thu | 487 -- | 206K -- | 228 -- | -- |
May 20, 2026 May 20 Wed | 487 -- | 206K -- | 228 -- | -- |
May 19, 2026 May 19 Tue | 487 -- | 206K -- | 228 -- | -- |
May 18, 2026 May 18 Mon | 487 -- | 206K +1 | 228 -- | $0 - $0 |
May 17, 2026 May 17 Sun | 487 -- | 206K -- | 228 -- | -- |
May 16, 2026 May 16 Sat | 487 -- | 206K +1 | 228 -- | $0 - $0 |
May 15, 2026 May 15 Fri | 487 -- | 206K -- | 228 -- | $145 - $414 |
| Daily Average | -1 | +1 | -- | $0 - $0 |
| Weekly Average | -1 | +8 | -- | $0 - $0 |
| Last 23 Days | -1 | +28 | -- | $0 - $0 |
Income Estimates for Stickman Bullet
Based on Stickman Bullet's current view metrics and industry-standard rates, this YouTube channel generates an estimated daily income of $0 - $0. Weekly earnings are projected at $0 - $0, while monthly revenue estimates range from $0 - $0. The total estimated earnings from all 206K views amount to approximately $145 - $414.
About Stickman Bullet
Explore Stickman Bullet's YouTube presence with 486 subscribers and 228 videos. Experience the cumulative impact of 206,923 views across their engaging content.
Stickman Game Probably the most impressive thing about Loop is its compatibility with the original Half-Life's BSP file format. This allows Loop to utilize GoldSrc engine assets, preserving the look and feel of Half-Life on the Unity Engine. Loop is also set to support an over-the-shoulder perspective, and even come full circle back to a first-person view for any mapmakers who want to create FPS levels within this new framework. The ambition to become a new modding hub is certainly intriguing and ambitious, but Codename: Loop's core premise of a Half-Life twin-stick spinoff strikes me as an inspired riff on the classic FPS all on its own. An early gameplay video (opens in new tab) from last year shows that the assets and enemies of HL1 translate well to a new perspective, and it's funky to hear those classic sound effects and see the soft halogen glow of Half-Life's signature UI in this context.
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