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Jump Bug - Topic

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Analytics Table:Jump Bug - Topic

Date
subscribers
views
videos
Estimated Revenue
Aug 1, 2026
Aug 1
Sat
14
--
0
--
0
--
--
Jul 31, 2026
Jul 31
Fri
14
--
0
--
0
--
--
Jul 30, 2026
Jul 30
Thu
14
--
0
--
0
--
--
Jul 29, 2026
Jul 29
Wed
14
--
0
--
0
--
--
Jul 28, 2026
Jul 28
Tue
14
--
0
--
0
--
--
Jul 26, 2026
Jul 26
Sun
14
+1
0
--
0
--
--
Jul 25, 2026
Jul 25
Sat
13
--
0
--
0
--
--
Jul 24, 2026
Jul 24
Fri
13
--
0
--
0
--
--
Jul 23, 2026
Jul 23
Thu
13
--
0
--
0
--
--
Jul 22, 2026
Jul 22
Wed
13
--
0
--
0
--
--
Jul 21, 2026
Jul 21
Tue
13
--
0
--
0
--
--
Jul 20, 2026
Jul 20
Mon
13
--
0
--
0
--
--
Jul 19, 2026
Jul 19
Sun
13
--
0
--
0
--
--
Jul 18, 2026
Jul 18
Sat
13
--
0
--
0
--
--
Jul 17, 2026
Jul 17
Fri
13
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0
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0
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--
Jul 16, 2026
Jul 16
Thu
13
--
0
--
0
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--
Jul 15, 2026
Jul 15
Wed
13
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0
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0
--
--
Jul 14, 2026
Jul 14
Tue
13
--
0
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0
--
--
Jul 13, 2026
Jul 13
Mon
13
--
0
--
0
--
--
Jul 12, 2026
Jul 12
Sun
13
--
0
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0
--
--
Jul 11, 2026
Jul 11
Sat
13
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0
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0
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--
Jul 10, 2026
Jul 10
Fri
13
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0
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0
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--
Jul 9, 2026
Jul 9
Thu
13
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0
--
0
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Jul 8, 2026
Jul 8
Wed
13
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0
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0
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Jul 7, 2026
Jul 7
Tue
13
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0
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0
--
--
Jul 6, 2026
Jul 6
Mon
13
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0
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0
--
--
Jul 5, 2026
Jul 5
Sun
13
--
0
--
0
--
--
Jul 4, 2026
Jul 4
Sat
13
--
0
--
0
--
--
Daily Average--------
Weekly Average--------
Last 28 Days
+1
------

Income Estimates for Jump Bug - Topic

Income estimates are not available at this time. Historical data is required to calculate accurate earning projections based on view metrics and CPM rates.

About Jump Bug - Topic

Jump Bug is a 1981 scrolling shooter platform game developed by Alpha Denshi under contract for Hoei Corporation. It was distributed in arcades by Sega in Japan and Europe, and by Rock-Ola in North America. The player controls a bouncing car in a forced scrolling world. The car can eliminate enemies by shooting them and collect money bags by landing on them. The world is divided into several themed areas that are seamlessly connected. Jump Bug was ported to the Arcadia 2001, Leisure Vision, and PC-98 home systems. Jump Bug is one of the first forced scrolling horizontal shooters, following the chain of games just like Scramble and Super Cobra from earlier in 1981. It is the first game in the nascent platformer genre to include horizontal and, in one segment, vertical scrolling. It uses a limited form of parallax scrolling, with the main scene scrolling while starry night sky is fixed and clouds move slowly... This channel was generated automatically by YouTube's video discovery system.

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