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Analytics Table:Xark
| Date | subscribers | views | videos | Estimated Revenue |
|---|---|---|---|---|
Jun 7, 2026 Jun 7 Sun | 79 -- | 945 -- | 4 -- | -- |
Jun 6, 2026 Jun 6 Sat | 79 -- | 945 -- | 4 -- | -- |
Jun 5, 2026 Jun 5 Fri | 79 -- | 945 +1 | 4 -- | $0 - $0 |
Jun 4, 2026 Jun 4 Thu | 79 -- | 944 -- | 4 -- | -- |
Jun 3, 2026 Jun 3 Wed | 79 -- | 944 +1 | 4 -- | $0 - $0 |
Jun 2, 2026 Jun 2 Tue | 79 -- | 943 -- | 4 -- | -- |
Jun 1, 2026 Jun 1 Mon | 79 -- | 943 -- | 4 -- | -- |
May 31, 2026 May 31 Sun | 79 -- | 943 -- | 4 -- | -- |
May 30, 2026 May 30 Sat | 79 -- | 943 +2 | 4 -- | $0 - $0 |
May 29, 2026 May 29 Fri | 79 -- | 941 +1 | 4 -- | $0 - $0 |
May 28, 2026 May 28 Thu | 79 -- | 940 -- | 4 -- | -- |
May 27, 2026 May 27 Wed | 79 -- | 940 -- | 4 -- | -- |
May 26, 2026 May 26 Tue | 79 -- | 940 -- | 4 -- | -- |
May 25, 2026 May 25 Mon | 79 -- | 940 +1 | 4 -- | $0 - $0 |
May 24, 2026 May 24 Sun | 79 -- | 939 -- | 4 -- | -- |
May 23, 2026 May 23 Sat | 79 -- | 939 -- | 4 -- | -- |
May 21, 2026 May 21 Thu | 79 -- | 939 +1 | 4 -- | $0 - $0 |
May 20, 2026 May 20 Wed | 79 -- | 938 -- | 4 -- | -- |
May 19, 2026 May 19 Tue | 79 -- | 938 -- | 4 -- | -- |
May 18, 2026 May 18 Mon | 79 -- | 938 -- | 4 -- | -- |
May 17, 2026 May 17 Sun | 79 -- | 938 +1 | 4 -- | $0 - $0 |
May 16, 2026 May 16 Sat | 79 -- | 937 -- | 4 -- | -- |
May 15, 2026 May 15 Fri | 79 -- | 937 -- | 4 -- | -- |
May 14, 2026 May 14 Thu | 79 -- | 937 +1 | 4 -- | $0 - $0 |
May 13, 2026 May 13 Wed | 79 -- | 936 -- | 4 -- | -- |
May 12, 2026 May 12 Tue | 79 -- | 936 -- | 4 -- | $1 - $2 |
| Daily Average | -- | -- | -- | -- |
| Weekly Average | -- | +2 | -- | $0 - $0 |
| Last 26 Days | -- | +9 | -- | $0 - $0 |
Income Estimates for Xark
Income estimates are not available at this time. Historical data is required to calculate accurate earning projections based on view metrics and CPM rates.
About Xark
Explore Xark's YouTube presence with 79 subscribers and 4 videos. Experience the cumulative impact of 945 views across their engaging content.
A game dev for 42 years 🤯, now retired and having fun telling game dev "war stories" and designing, building and playing with retro electronics projects (hardware, software and gateware). My first full-time game dev job was in 1981 and I retired as a Technical Director in 2023. I've been so lucky to have been able to work on games, game engines and game tech for most of the popular home computers and game consoles (many released titles). I was a founding partner in the game company Mass Media and helped work to build it up and have it acquired (twice - once by THQ and then again by 2K Games). I have lots of experience with low-level development (various assembly languages, C, C++, etc.), optimization and lately VHDL/SystemVerilog with FPGAs. I love needing to "get creative" dealing with technical limitations and often that is where the real fun happens. Stick around if you enjoy learning about retro tech, retro development or just like crazy old-school development stories.
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