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Analytics Table:Sentinel Returns - Topic
| Date | subscribers | views | videos | Estimated Revenue |
|---|---|---|---|---|
Jul 10, 2026 Jul 10 Fri | 7 -- | 0 -- | 0 -- | -- |
Jul 9, 2026 Jul 9 Thu | 7 -- | 0 -- | 0 -- | -- |
Jul 8, 2026 Jul 8 Wed | 7 -- | 0 -- | 0 -- | -- |
Jul 7, 2026 Jul 7 Tue | 7 -- | 0 -- | 0 -- | -- |
Jul 6, 2026 Jul 6 Mon | 7 -- | 0 -- | 0 -- | -- |
Jul 5, 2026 Jul 5 Sun | 7 -- | 0 -- | 0 -- | -- |
Jul 4, 2026 Jul 4 Sat | 7 -- | 0 -- | 0 -- | -- |
Jul 2, 2026 Jul 2 Thu | 7 -- | 0 -- | 0 -- | -- |
Jul 1, 2026 Jul 1 Wed | 7 -- | 0 -- | 0 -- | -- |
Jun 30, 2026 Jun 30 Tue | 7 -- | 0 -- | 0 -- | -- |
Jun 29, 2026 Jun 29 Mon | 7 -- | 0 -- | 0 -- | -- |
Jun 28, 2026 Jun 28 Sun | 7 -- | 0 -- | 0 -- | -- |
Jun 27, 2026 Jun 27 Sat | 7 -- | 0 -- | 0 -- | -- |
Jun 26, 2026 Jun 26 Fri | 7 -- | 0 -- | 0 -- | -- |
Jun 25, 2026 Jun 25 Thu | 7 -- | 0 -- | 0 -- | -- |
Jun 24, 2026 Jun 24 Wed | 7 -- | 0 -- | 0 -- | -- |
Jun 23, 2026 Jun 23 Tue | 7 -- | 0 -- | 0 -- | -- |
Jun 22, 2026 Jun 22 Mon | 7 -- | 0 -- | 0 -- | -- |
Jun 21, 2026 Jun 21 Sun | 7 -- | 0 -- | 0 -- | -- |
Jun 20, 2026 Jun 20 Sat | 7 -- | 0 -- | 0 -- | -- |
Jun 19, 2026 Jun 19 Fri | 7 -- | 0 -- | 0 -- | -- |
Jun 18, 2026 Jun 18 Thu | 7 -- | 0 -- | 0 -- | -- |
Jun 17, 2026 Jun 17 Wed | 7 -- | 0 -- | 0 -- | -- |
Jun 16, 2026 Jun 16 Tue | 7 -- | 0 -- | 0 -- | -- |
Jun 15, 2026 Jun 15 Mon | 7 -- | 0 -- | 0 -- | -- |
Jun 14, 2026 Jun 14 Sun | 7 -- | 0 -- | 0 -- | -- |
| Daily Average | -- | -- | -- | -- |
| Weekly Average | -- | -- | -- | -- |
| Last 26 Days | -- | -- | -- | -- |
Income Estimates for Sentinel Returns - Topic
Income estimates are not available at this time. Historical data is required to calculate accurate earning projections based on view metrics and CPM rates.
About Sentinel Returns - Topic
Sentinel Returns is a video game developed by Hookstone, produced by No-Name Games and published by Sony in 1998, for Microsoft Windows and PlayStation. It is the sequel to The Sentinel by Geoff Crammond and features 651 levels, a multiplayer mode and a soundtrack composed by John Carpenter and arranged by Gary McKill. The PC version has native support limited to a software display mode and an accelerated Glide mode, because in 1998, 3DFX cards were the de facto standard for gaming 3D graphics. However, modern computers can run the game in accelerated mode with the wrappers nGlide, dgVoodoo, OpenGlide or zeckensack's Glide wrapper, which translate Glide calls respectively into Direct3D or OpenGL calls. This game looks very different from its predecessor. While in The Sentinel the levels were bright and colorful, in Sentinel Returns they are dark and gloomy, with flashes of light being emitted when an objec... This channel was generated automatically by YouTube's video discovery system.
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