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Erika to Satoru no Yume Bōken - Topic

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Analytics Table:Erika to Satoru no Yume Bōken - Topic

Date
subscribers
views
videos
Estimated Revenue
Jul 2, 2026
Jul 2
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12
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Jul 1, 2026
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12
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0
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0
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Jun 30, 2026
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Jun 29, 2026
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12
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Jun 28, 2026
Jun 28
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12
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Jun 27, 2026
Jun 27
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12
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Jun 26, 2026
Jun 26
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12
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Jun 25, 2026
Jun 25
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12
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Jun 24, 2026
Jun 24
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12
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Jun 23, 2026
Jun 23
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Jun 22, 2026
Jun 22
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12
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Jun 21, 2026
Jun 21
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12
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Jun 20, 2026
Jun 20
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12
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Jun 19, 2026
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12
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Jun 15, 2026
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12
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Jun 14, 2026
Jun 14
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Jun 7, 2026
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Jun 3, 2026
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12
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Daily Average--------
Weekly Average--------
Last 29 Days--------

Income Estimates for Erika to Satoru no Yume Bōken - Topic

Income estimates are not available at this time. Historical data is required to calculate accurate earning projections based on view metrics and CPM rates.

About Erika to Satoru no Yume Bōken - Topic

Erika to Satoru no Yume Bōken is a 1988 adventure video game developed by Atlus and published by Namco for the Family Computer. The game is set in 20th century Japan. Two-player adventure games were seen as very rare at the time of the game's release; even in Japan. However, only one person could partake in the animal quiz portion. Failing the quiz will force the player to start from the beginning. It is one of the few games for the Family Computer to use the Namco 163 wavetable sound chip, and is also one of the games that enables all eight sound channels provided by the chip, the other being King of Kings. The end of the game contains an easter egg in the form of a developer's lengthy profane complaint about his coworkers' behaviour, which can be triggered at the game's ending after a series of button presses. This channel was generated automatically by YouTube's video discovery system.

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