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(Insane Demon) ''Lustre'' 100% by OliSW | Geometry Dash [2.11]

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(Insane Demon) ''Lustre'' 100% by OliSW | Geometry Dash [2.11] Analytics Table

Income Estimates for (Insane Demon) ''Lustre'' 100% by OliSW | Geometry Dash [2.11]

Based on this YouTube video's total view count of 118K views and industry-standard rates, the estimated total earning is $83 - $238 through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.

About (Insane Demon) ''Lustre'' 100% by OliSW | Geometry Dash [2.11]

Explore (Insane Demon) ''Lustre'' 100% by OliSW | Geometry Dash [2.11] with 118,837 views, 5,637 likes, and 359 comments. Experience the impact of this video content that has captured audience attention.

A level that is based off of the designs and effects of Sley, Bagingi and Para, so it's not 100% original, that being said, it doesn't mean it's bad by any means, every single aspect of the level is high quality and should be treated as such, the level starts off slow with a dark ambient, darker tones and hues, with heavy vignette effect on the borders of the screen, the block design being relatively simple, with neon borders and a sort of scan-line interior that comes in and out of view in sync with the music. What I like about the initial section for this is the fact that even though it is very dark, there is still a background present, a grid effect that mimics the same colors that appear in the foreground, which ended up looking great in my opinion. After the 30 second mark and a really nice transition featuring the sun which you see in Sley's levels, the level lights up completely, having an extremely similar style as the previous section, same colors, block design and backgrounds, only notable difference being the fact that the interiors on the block design are mostly grey, giving this section a nice contrast in color. The last part of the level switches from the hard hitting grey block design and flashing and vibrant colors, we go to a section that looks dreamy with it's blurry and overlapping effects, giving the vibe that you're dizzy or disoriented, before switching back to a more conventional view, which is reminiscent of the first section. My favorite thing about this level is the gameplay, being extremely fun and smooth, the duals are very satisfying to play and don't take too long to learn. It also got consistent very quick for me, which made me like the gameplay even more. Definitely one of the most fun Insane Demons you'll play in my opinion.

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