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Eco - Awesome Global Survival With a Multiplayer Focus - Let's Play Eco Gameplay Highlights - Part 1 Analytics Table

Income Estimates for Eco - Awesome Global Survival With a Multiplayer Focus - Let's Play Eco Gameplay Highlights - Part 1

Based on this YouTube video's total view count of 949K views and industry-standard rates, the estimated total earning is $665 - $1.9K through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.

About Eco - Awesome Global Survival With a Multiplayer Focus - Let's Play Eco Gameplay Highlights - Part 1

Explore Eco - Awesome Global Survival With a Multiplayer Focus - Let's Play Eco Gameplay Highlights - Part 1 with 949,558 views, 8,989 likes, and 498 comments. Experience the impact of this video content that has captured audience attention.

Today we're checking out Eco, an awesome global survival game with a multiplayer focus. Eco isn't just about you surviving as a player, it's about helping the entire world you're living in to survive as well. Resources can be renewable, just like in our world, but only if there is a careful balance of consumption and re-population. You can hunt something into extinction, destroy a food supply, and even alter the very world you play in. Everything has a life pattern in the game, and it works 24 hours a day, with things living, eating, hunting, and just existing. This is the type of game that is probably best to be played on a multiplayer server with friends, I'll have to look into that for sure. For right now I'm just on a little private server to check out the systems and very first things in the game, but if anyone has any suggestions on a multiplayer server, I'd certainly be interested! Subscribe if you like! + http://bit.ly/1PG8z9G Follow me on Twitter! + https://twitter.com/GrayStillPlays Like me on Facebook! + https://www.facebook.com/graystillplays/ ECO on Steam! + http://store.steampowered.com/app/382310/ ECO's Website! + http://www.strangeloopgames.com/eco/ ---------------------------------- SOME OTHER PLAYLISTS: Raft: https://www.youtube.com/watch?v=_Ku9IyFNB-s&list=PLw8xXEJ0p21fIDAAlug4WKQQyRnPZWWT6 My Summer Car: https://www.youtube.com/watch?v=75N96As-2Kg&list=PLw8xXEJ0p21fSpKwt_HOlpsLVSnykDpa2 Rimworld (Alpha 15): https://www.youtube.com/watch?v=-S5ZBa3xxeE&list=PLw8xXEJ0p21c9emNJQLMujllrr0_B_GSe No Man's Sky: https://www.youtube.com/watch?v=x20rOR42xAc&list=PLw8xXEJ0p21dskKCcNEjrl0-FSh2lMCq0 Tyto Ecology: https://www.youtube.com/playlist?list=PLw8xXEJ0p21cuz4PifqIJ8_U82G0VdNz5 ---------------------------------- ABOUT: ECO: Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species. Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive. A world-survival game Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species. Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct. In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences. Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath) Create a player-run government to make decisions as a group, proposing and voting on laws Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation. Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system). PvP takes the form of a player-run criminal justice system. Breaking the player-made laws can result in arrest and punishment. Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes. A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share. ---------------------------------- Intro Music: Song: Kadenza - Harpuia [NCS Release] Music provided by NoCopyrightSounds. Video Link: https://youtu.be/f0J2lyVy9_8

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