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Extended Play's 2001 Dark Cloud PS2 Review!!

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Before open-world crafting, town-building, and dungeon crawling became everywhere, PlayStation 2 had Dark Cloud — a game that tried to do all of that back in 2001. And today, we’re looking back at the classic Extended Play review to answer one simple question: what did they give Dark Cloud out of 10? Dark Cloud launched for the PlayStation 2 in 2001, developed by Level-5 and published by Sony. At the time, it was often talked about as one of the early must-watch RPG-style games on the PS2. It mixed action RPG combat, randomly generated dungeons, weapon upgrading, and a town-rebuilding system called Georama. That was a pretty ambitious package for the early 2000s. In the review, Extended Play looked at how Dark Cloud stood out from other games of the time. This was the era of TechTV, ZDTV, GameSpot TV, and those classic retro gaming review segments where a short score could shape how people saw a game. The main appeal of Dark Cloud was the loop. You go into dungeons, fight monsters, collect items, find pieces of a destroyed village, then return to rebuild that town piece by piece. That gave the game a really satisfying rhythm. It wasn’t just about clearing floors. You were slowly restoring the world. But the game wasn’t perfect. Extended Play pointed out that the dungeon crawling could get repetitive. You spend a lot of time running through similar-looking areas, battling enemies, managing weapon durability, and searching for key items to move forward. The weapon system was also a big part of the experience. Instead of constantly swapping to completely new gear, you upgraded weapons over time. That made progression feel personal, but it could also be punishing if you didn’t manage your weapons carefully. Graphically, Dark Cloud was impressive for an early PS2 title. The colorful towns, character designs, and fantasy atmosphere helped it stand out. It had that early 2000s charm that retro gaming fans still remember today. The town-building was arguably the highlight. Being able to place homes, shops, trees, rivers, and other objects gave players a sense of control that many RPGs didn’t offer back then. For fans of retro TV reviews, this is exactly the kind of game that fit perfectly into a show like Extended Play. It had ambition, a unique hook, and enough flaws to make the final score interesting. So, what did Extended Play give Dark Cloud? Extended Play gave Dark Cloud an 8 out of 10. That score makes sense. It recognized the game’s creativity, its strong mix of systems, and its early PS2 ambition, while still leaving room for criticism around repetition and pacing. Looking back now, Dark Cloud feels like a snapshot of a very specific moment in gaming history. It came out when developers were experimenting with what PlayStation 2 games could become. It may not be perfect, but it helped establish Level-5 as a studio to watch, and it still has a dedicated fanbase among retro gaming collectors and PS2 fans. So if you’re revisiting old TechTV, ZDTV, GameSpot TV, or Extended Play memories, Dark Cloud is definitely one of those reviews worth remembering. An 8 out of 10 from Extended Play — a strong score for one of the PS2’s most interesting early adventures. #darkcloud #playstation2 #review #2001 #extendedplay #techtv #zdtv #gamespottv #retrogaming #retrotv

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