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Why Aren't There More AAA Roguelikes?

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Check out my game here! https://store.steampowered.com/app/3644060/Silvern_Moonrise/ This is a deep dive analysis on roguelikes, and roguelites, and why it's such a popular genre among indie devs. By the end of this video, you’ll understand what makes roguelikes as a subgenre so flexible, and the 4 hidden rules every good roguelike follows. I hope this video can help other designers out with their own process, or be entertaining for the hardcore gamers out there that just want to learn more about decisions in games that we sometimes take for granted. We'll discuss the 4 hidden rules by citing popular roguelikes and patterns they each follow. Certain genres of roguelikes excel at each rule, I'll be breaking down each of their quirks. I also want to explore why indies in general gravitate towards roguelikes and not AAA games. We can look at how Elden Ring changed from the base game, to Nightreign, to see the effects of making a game as a Roguelike. The pros and cons, and why I think Nightreign has great potential to be one of the best games of this year. Chapters: 0:00 Preview 0:39 What is a Roguelike 2:29 Hidden Rules (Genre Conventions) 2:44 1. Run Variety 3:28 2. Skill Expression 4:38 3. Energy Commitment 5:54 4. Replayability 6:50 Nightreign vs Elden Ring 9:32 Why Indies prefer Roguelikes #gamedesign #gamedev #roguelike #roguelite #rpg Featuring Dead Cells Hades Slay the Spire Monster Hunter Wilds Umamusume Plate Up Darkest Dungeon 1 Elden Ring Nightreign 9 Kings Caves of Qud Rogue Spelunky The Binding of Isaac Vampire Survivors Brotato Balatro Final Fantasy 7 Remake Darkest Dungeon 2 God of War Ragnorak The Last of Us 2 Capture the wicked and bend them to your will in this turn-based roguelite monster tamer. Use enemies as your servants, sacrifice or empower them to reach new heights. Adapt and augment your abilities as you take control of the ever-changing lands of Restless Hollow. 📧business inquiries: [email protected]

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