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THE HUMAN LIMIT [TOP 0] // Frame Window Counter & Hitborders (Accurate Gaps) // Geometry Dash Analytics Table

Income Estimates for THE HUMAN LIMIT [TOP 0] // Frame Window Counter & Hitborders (Accurate Gaps) // Geometry Dash

Based on this YouTube video's total view count of 148K views and industry-standard rates, the estimated total earning is $104 - $297 through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.

About THE HUMAN LIMIT [TOP 0] // Frame Window Counter & Hitborders (Accurate Gaps) // Geometry Dash

Explore THE HUMAN LIMIT [TOP 0] // Frame Window Counter & Hitborders (Accurate Gaps) // Geometry Dash with 148,426 views, 5,158 likes, and 1,953 comments. Experience the impact of this video content that has captured audience attention.

UNNERFED The Human Limit with Frame Perfect Counter / Frame Windows in Geometry Dash "The Human Limit" hosted by @EliteGlowy and @snezeey I remember seeing this level five years ago and it still is peak aura Subscribe to see Aeden's Azure Flare! GD NaNDL (Top levels by Precision): https://nandl.pages.dev/ Discord: https://discord.gg/xSxuvrAs3q If you are the verifier or creator of the level in this video, please join the discord and dm me so I can add you to the video with the YouTube collaboration feature. There could be many inaccuracies and I think this video is around 90% accurate. Adapted from @LeTim Frame Perfect Counter and @viwigd Frame Counter ​Click Pattern by me was to measure frame windows to discard unrealistic clicks. == PRECISION CALCULATIONS == Precision required to complete the level from 0% with an expected completion time of 24 hours. 683.19 σ/s 728.99 σ/s (Nerve Inflated) Individual Frame Windows: 1: 50 2: 77 3: 64 4: 47 5: 20 6: 26 7: 18 8: 14 9: 5 10: 7 11: 2 12: 3 #geometrydash #extremedemon #demonlist Note: Precision is NOT difficulty == PLEASE IGNORE EVERYTHING BELOW == the human limit by sneze and the elite is one of the most extreme upcoming top 1 projects in geometry dash, known for its nearly impossible gameplay, brutal frame-perfect timings, fast transitions, and intense flashing effects. this full showcase features the finished version of the human limit, including its chaotic gameplay, detailed decoration, and extremely difficult sections. the human limit originally started as a layout by sneze in 2021 before becoming a massive extreme demon megacollaboration involving creators such as blueskii, ncarver, apunch, xenith, klaurossss, and many more. heavily inspired by the difficulty and style of slaughterhouse, the level went through years of gameplay changes, decoration updates, and different hosts before finally being completed by the elite in october 2026. originally intended to become the hardest level in geometry dash, the human limit has also been described as a top 0 impossible demon due to its absurd difficulty. despite its completed decoration and gameplay, the level remains unverified and is considered one of the most ambitious extreme demon projects in the gd community. level information: level: the human limit original creator: sneze creators: the elite, blueskii, ncarver, apunch, xenith & more difficulty: impossible extreme demon (top 0 / upcoming top 1) verification: unverified song: the beast i worship by siximpala game: geometry dash 2.2 this video showcases the human limit's full gameplay and decoration, featuring one of the most difficult and long-awaited impossible levels in geometry dash. == this geometry dash frame window counter measures the timing difficulty of levels by analyzing click and release inputs at 240 hz. the counter tracks timing windows from 1 to 12 frames, showing how many frames are available to successfully execute each input throughout the level. unlike traditional 60 hz frame perfect counters, frame windows measure the actual size of each timing window at 240 hz. a single 60 hz frame perfect can represent several different timing windows, meaning two inputs with the same frame perfect label can require very different levels of precision. this makes frame window counting a more detailed way to analyze geometry dash difficulty. the counter also includes a precision rating measured in σ/s (sigma per second), calculated using the size and position of each timing window. this value estimates the input precision required to complete the level from 0 within an expected 24 hours, based on a statistical model of timing consistency. higher σ/s = more precision required lower σ/s = more lenient timing this system is especially useful for comparing extreme demons, top 1 levels, and other difficult geometry dash levels where traditional frame perfect counts don't fully represent the precision required. while timing windows provide a more detailed measurement of input difficulty, factors such as click speed, nerves, and learnability also affect the overall difficulty of a level. frame window data, difficulty rankings, and precision calculations == hitborders it hitboxes for hitboxes so the accurate gaps or margin of error and other key words that i am too lazy to put in the description

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