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Apple Should Be Embarrassed

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Income Estimates for Apple Should Be Embarrassed

Based on this YouTube video's total view count of 521K views and industry-standard rates, the estimated total earning is $365 - $1.04K through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.

About Apple Should Be Embarrassed

Explore Apple Should Be Embarrassed with 521,415 views, 6,046 likes, and 577 comments. Experience the impact of this video content that has captured audience attention.

The Vision Pro can play PCVR and Meta Quest games NATIVELY—but does it matter? *Buy FANTASTIC merch at Copland Supply* - https://copland.supply Follow Snazzy Labs on Twitter - https://twitter.com/snazzylabs Follow me on Bluesky - https://snazzy.fm/UW Follow me on Threads - https://snazzy.fm/XV Follow me on Mastodon - https://snazzy.fm/NN Follow me on Instagram - https://instagram.com/snazzyq Half-Life: Alyx runs natively on Apple Vision Pro with no PC, no streaming and no Steam Link. It works through Glovebox, a new tool built on Max Thomas’s open-source Klepton project. Glovebox converts Valve’s ARM64 Steam Frame port from Linux ELF into Mach-O frameworks, signs it in Xcode and sideloads it with a paid Apple Developer account. Under the hood it’s a stack of clever hacks: x18 register rewrites, JIT-less LuaJIT and V8, the Increased Memory Limit and Extended Virtual Addressing entitlements, and glibc and OpenVR/SteamVR shims mapped to ARKit, GameController and Compositor Services. MoltenVK translates Vulkan to Metal, and Fossilize precompiles the shaders. On an M2 Vision Pro with PS VR2 controllers, Glovebox targets 45 fps with reprojection to 90Hz, versus 36 fps at 72Hz with eye-tracked foveated rendering on Valve’s Steam Frame. Developer Udi Wertheimer says Claude Opus 5.5 built nearly the whole thing in a weekend. AVP Play goes further, bringing thousands of Meta Quest and Oculus games like Eye of the Temple to visionOS with room-scale VR, fixed foveated rendering via rasterization rate maps, and mixed-reality passthrough. It makes the case that the $3,500 Vision Pro is great hardware held back by Apple’s App Store-only platform, while new CEO John Ternus is reportedly skeptical of the product. 0:00 What if pigs could fly? 1:35 Valve accidentally did the hard part 2:13 ELF to Mach-O, 66,000 rewrites later 5:02 No JIT, not enough RAM 7:44 Shivers, then frame drops 8:59 Shims all the way down 11:03 One guy, one weekend, all Claude 12:19 AVP Play unlocks the Quest store 13:23 Foveated rendering, toilet-style 16:34 Great hardware, neglected platform

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