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Making a difficult game about fitting in - Acerola Jam 0

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I did a game jam! This video showcases my entry, A Gnormal Journey, for Acerola Jam 0. It was a competition where we had 2 weeks to make a game based on the theme: ā€œAberrationā€. I started with a multiplayer idea but the game ended up evolving into something completely different. I go into quite a bit of technical detail too, so I hope someone out there learns something. Huge thank you to Acerola and the judges for organising this amazing event! And shoutout to my brother & my partner for playtesting Link to game (available for mac, windows & linux): https://jess-hammer.itch.io/a-gnormal-journey Link to the music I made: https://youtu.be/qqS4Eek6a40 Link to results stream: https://www.youtube.com/watch?v=OOb3fVgEVy4&list=PLUKV95Q13e_WeItE6xdZq3LOE_FBVg_R_&index=3 Link to sound effects tool: https://sfxr.me/ I also tried using Motion Canvas for some of the animations in this video - it is one of the most incredible tools I have ever had the pleasure of using. PS This video is so late, I originally wasn’t planning to make it…and then it took me like 3x longer to make than the actual game itself rip 🫠 PPS Apparently the Undertale synth isn't copyrighted, but better safe than sorry and I probably would not have used it anyway Music https://pixabay.com/music/upbeat-atmospheric-14188/ Undertale - Hotel C418 - Chirp https://pixabay.com/music/upbeat-space-chillout-14194/ https://pixabay.com/music/bossa-nova-wintry-bossa-177917/ https://pixabay.com/music/corporate-yesterday-204606/ https://pixabay.com/music/beats-empty-mind-118973/ https://pixabay.com/music/beats-untitled-123636/ Other attributions https://www.vecteezy.com/video/1797442-confetti-salute-exploding-in-air-on-isolated-black-background Chapters 00:00 - Intro 00:36 - Day 1 (theme and idea) 01:40 - Beginning implementation 04:05 - Implementing a path 05:19 - Day 2 (gameplay loop) 05:51 - Tiles 06:57 - Tweens 07:42 - Gnorm reactions 08:49 - Day 3 (SFX & music) 09:58 - All about synthesizers 11:38 - Music! 12:24 - Day 4 (menus, pausing the game) 13:48 - A new character 14:31 - Days 5 to 8 (annoying bug fixes) 15:16 - Days 9 to 11 (special levels) 16:49 - Day 12 (cutscenes) 17:27 - Playtesting 17:52 - Exporting 18:31 - RESULTS!

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