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Half-Life Alyx: Ending Reimagined | Short Film [S2FM] Analytics Table
Income Estimates for Half-Life Alyx: Ending Reimagined | Short Film [S2FM]
Based on this YouTube video's total view count of 17.9K views and industry-standard rates, the estimated total earning is $13 - $36 through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.
About Half-Life Alyx: Ending Reimagined | Short Film [S2FM]
Explore Half-Life Alyx: Ending Reimagined | Short Film [S2FM] with 17,980 views, 2,016 likes, and 104 comments. Experience the impact of this video content that has captured audience attention.
You ready? ๐๐ผ๐ถ๐ป ๐๐ต๐ฒ ๐๐ถ๐๐ฐ๐ผ๐ฟ๐ฑ: https://discord.gg/42JKu6S ๐ฆ๐๐ฝ๐ฝ๐ผ๐ฟ๐ ๐ผ๐ป ๐ฃ๐ฎ๐๐ฟ๐ผ๐ป: https://www.patreon.com/halfpeeps ๐๐๐๐ ๐ฃ๐๐๐ฃ๐ฆ ๐๐น๐ถ๐ฝ๐ (๐ฆ๐ฒ๐ฐ๐ผ๐ป๐ฑ ๐๐ต๐ฎ๐ป๐ป๐ฒ๐น): https://www.youtube.com/channel/UCD1x1YlLibXsy13G8t9Q4mg ๐๐ผ๐ถ๐ป ๐๐ต๐ถ๐ ๐ฐ๐ต๐ฎ๐ป๐ป๐ฒ๐น ๐๐ผ ๐ด๐ฒ๐ ๐ฎ๐ฐ๐ฐ๐ฒ๐๐ ๐๐ผ ๐ฝ๐ฒ๐ฟ๐ธ๐: https://www.youtube.com/channel/UCdgM_9Qrc6L9JSguw9P-_Qg/join ๐ฆ๐๐ฒ๐ฎ๐บ ๐ช๐ถ๐๐ต๐น๐ถ๐๐: https://store.steampowered.com/wishlist/id/peeps4321 ๐ง๐๐ถ๐๐๐ฒ๐ฟ: https://twitter.com/halfpeeps ๐๐ป๐๐๐ฎ๐ด๐ฟ๐ฎ๐บ: https://www.instagram.com/halfpeeps/?hl=en ๐๐ผ๐ป๐ฎ๐๐ฒ: https://streamelements.com/halfpeeps/tip First time seeing the channel? I'm HALF PEEPS (aka peeps4321 or Clementine). I make video game animations here on YouTube, mainly using SFM (Source Filmmaker, animation software running on Valve's Source game engine) and S2FM (Source 2 Filmmaker, the updated version of SFM running on Valve's Source 2 game engine). Most of my videos are related to Valve Software (mainly Half-Life and Portal) but don't be surprised if another franchise pops up occasionally. Starting YouTube back in 2013, in 2020, I hit my first 1,000 subscribers (took me long enough, I know...) and subsequently hit 10,000 in 2021. My ultimate goal is to reach 100,000 subscribers. As unrealistic as that may be, I would love it if you subscribed and joined me on this journey! I hope you enjoy the content! Half-Life is a series of first-person shooter (FPS) games developed and published by Valve. The games combine shooting combat, puzzles, and storytelling. The original Half-Life, Valve's first product, was released in 1998 for Windows to critical and commercial success. Players control Gordon Freeman, a scientist who must survive an alien invasion. The innovative scripted sequences were influential on the FPS genre, and the game inspired numerous community-developed mods, including the multiplayer games Counter-Strike and Day of Defeat. Half-Life was followed by the expansions Opposing Force (1999), Blue Shift (2001), and Decay (2001), developed by Gearbox Software. In 2004, Valve released Half-Life 2 to further success, with a new setting and characters and physics-based gameplay. It was followed by the extra level Lost Coast (2005) and the episodic sequels Episode One (2006) and Episode Two (2007). The first game in the Portal series, set in the same universe as Half-Life, was released in 2007. Over the following decade, numerous Half-Life games were canceled, including Episode Three, a version of Half-Life 3, and games developed by Junction Point Studios and Arkane Studios. In 2020, after years of speculation, Valve released its flagship virtual reality game, Half-Life: Alyx. Set before Half-Life 2, players control Freeman's ally Alyx Vance in her quest to defeat the alien Combine. (Source: https://en.wikipedia.org/wiki/Half-Life_(series) ) Portal is a series of first-person puzzle-platform video games developed by Valve. Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility. Most of the tests involve using the "Aperture Science Handheld Portal Device" โ the "portal gun" โ that creates a human-sized wormhole-like connection between two flat surfaces. The player-character or objects in the game world may move through portals while conserving their momentum. This allows complex "flinging" maneuvers to be used to cross wide gaps or perform other feats to reach the exit for each test chamber. A number of other mechanics, such as lasers, light bridges, tractor funnels, and turrets, exist to aid or hinder the player's goal to reach the exit. (Source: https://en.wikipedia.org/wiki/Portal_(series) ) ๐ง๐ต๐ฒ ๐ง๐ฒ๐ฎ๐บ: Deafilamor: https://www.twitch.tv/deafilamor Sargentdavido (datguydafydd) Sepko: https://www.youtube.com/user/RSepko Pointlessbrdcst Tomthebom8 EmeraldAce Jorge ๐๐ฎ๐ป๐ป๐ฒ๐ฟ ๐ฎ๐ป๐ฑ ๐๐บ๐ผ๐๐ฒ๐: Zinc: https://www.instagram.com/an_unwritten_artist/ Areum: https://twitter.com/AreumFall Outro voice generated by 15.ai (On videos where an outro is present) https://15.ai Thanks to Harry101UK for putting up with me when I have SFM technical questions. https://www.youtube.com/user/Harry101UK LoFi provided by Chillhop: https://chillhop.ffm.to/creatorcred HALF PEEPS Live music: https://pastebin.com/Lb189Czy
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