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EdenLive: Open-Source Real-Time Generative Rendering from Any Visual Reference | VAST AI Research Analytics Table

Income Estimates for EdenLive: Open-Source Real-Time Generative Rendering from Any Visual Reference | VAST AI Research

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About EdenLive: Open-Source Real-Time Generative Rendering from Any Visual Reference | VAST AI Research

Explore EdenLive: Open-Source Real-Time Generative Rendering from Any Visual Reference | VAST AI Research with 2,171,732 views, 39 likes, and 2 comments. Experience the impact of this video content that has captured audience attention.

Any visual reference. A new world, rendered in real time. EdenLive is an open-source real-time generative renderer from VAST AI Research that transforms 3D blockouts, game engine footage, 2D cartoons, and real-world video into detailed photorealistic or stylized video. It preserves the source layout, camera motion, and dynamics while generating a new visual world in real time. 24+ FPS at 720p. A 5B model running on a single RTX 5090. We’re open-sourcing EdenLive together with EdenGolem v0.1, an agent that turns a single prompt into a playable world with rules and state running underneath. EdenGolem builds the state. EdenLive brings it to life. In May, we introduced Project Eden with a simple proposition: world models should maintain a world state first, then render observations of it. Instead of asking one model to jointly learn the rules of a world and its appearance, we separate the underlying state from the way that state is rendered. This makes it possible to build structured, interactive worlds and generate diverse visual observations of them. Today’s releases build on that separation by connecting playable worlds with real-time generative rendering. EdenGolem creates the world state and gameplay logic. EdenLive renders that state as a continuous video stream, while also supporting visual references from existing games, animation, and the real world. This methodology can be used for interactive games, controllable world simulation, visual prototyping, game development, and embodied AI. Beyond interactive worlds, we’re exploring EdenLive as a data engine for embodied AI—adding visual variety to existing motion data for robot learning and helping agents learn from richer visual environments. What we’re releasing: * EdenLive 5B and 14B model weights, in bidirectional and few-step chunkwise autoregressive configurations * Real-time streaming inference code and our acceleration stack * EdenGolem v0.1: an agent skill that turns a natural-language description into a playable graybox world * An interactive workbench: describe a game → play it → render it in real time * The full technical report Explore EdenLive: Project: https://vast-eden.ai/?p=edenlive Code: https://github.com/VAST-AI-Research/EdenLive Model weights: https://huggingface.co/VAST-AI/EdenLive Technical report: https://assets.vast-eden.ai/assets/edenlive/EdenLive-tech-report.pdf Blog: https://tripo3d.ai/research Chapters 0:00 Introducing EdenLive 0:33 EdenGolem(v1.0 ) 0:42 From one sentence to a playable game 0:54 One model, many worlds 1:27 With Structure and appearance disentangled 1:45 As a data engine for embodied AI The EdenLive code is released under Apache-2.0. Model components carry their own licenses. See the repository for details. 👉🏻 Try Tripo AI: https://studio.tripo3d.ai?utm_source=social_b&utm_medium=b_ytb ✉️ Business contact: [email protected] 💡 Find us on other socials: X: https://x.com/tripoai Instagram: https://www.instagram.com/tripo.ai/ Facebook: https://www.facebook.com/profile.php?id=61570035931253 TikTok: https://www.tiktok.com/@itstripo #EdenLive #WorldModel #GenerativeAI #OpenSource #VASTAI

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