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How to Fix AI Generated 3D Models - Vol. #1

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Broken meshes, merged parts, bad topology, messy UVs, texture artifacts, baking issues, and rigging errors are where most AI assets start to fall apart. I got you covered. ๐Ÿ”ฅLeave 2,000 likes under video for Part 2 โšก Jump to the problem you need โ€” timestamps are grouped by issue type ๐Ÿงฉ Mesh generation and geometry 00:58 โ€” AI model lacks details, merges important parts, and it's hard to use it as a clean base 02:31 โ€” High poly mesh has holes or broken surface areas that need a clean fix 04:28 โ€” What do you do if low poly mesh have holes or open geometry that must be closed before further work? 05:21 โ€” What to do if you have two separated low poly mesh and you need to connect them in one solid mesh? ๐Ÿ‘๏ธ Face, eyes, and mouth 06:46 โ€” Eyes and mouths are fused into the mesh making face rigging difficult ๐Ÿ”ง Topology and low poly cleanup 08:21 โ€” What you do if model is exported in triangles instead of quads, and you need a cleanup for further work? 11:51 โ€” What if AI retopology removes too much of details? ๐Ÿ’ง UV and baking 12:46 โ€” AI UV are messy and needs a fast cleanup 14:33 โ€” What is the fastest way to bake textures from high poly to low poly? 15:29 โ€” What are you going to do if AI baking in modif is not enough? 17:05 โ€” Add or restore depths and shadows with help of ambient occlusion map ๐ŸŽจ Textures 18:30 โ€” AI generated texture has a lot of artifacts, problems, imperfections... 19:42 โ€” AI generated texture for some areas might be very low quality ๐Ÿค– Rigging and animation 21:37 โ€” Problems with Mixamo when it says is unable to rig your character ------ If I missed something, write it in the comments โ€” and if this video hits 2,000 likes, Iโ€™ll record part two. ๐Ÿ‘‡ ------ ๐Ÿ”— Compare the latest 3D AI tools ๐Ÿ‘‰ https://top3d.ai/arena

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