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Broken meshes, merged parts, bad topology, messy UVs, texture artifacts, baking issues, and rigging errors are where most AI assets start to fall apart. I got you covered. ๐ฅLeave 2,000 likes under video for Part 2 โก Jump to the problem you need โ timestamps are grouped by issue type ๐งฉ Mesh generation and geometry 00:58 โ AI model lacks details, merges important parts, and it's hard to use it as a clean base 02:31 โ High poly mesh has holes or broken surface areas that need a clean fix 04:28 โ What do you do if low poly mesh have holes or open geometry that must be closed before further work? 05:21 โ What to do if you have two separated low poly mesh and you need to connect them in one solid mesh? ๐๏ธ Face, eyes, and mouth 06:46 โ Eyes and mouths are fused into the mesh making face rigging difficult ๐ง Topology and low poly cleanup 08:21 โ What you do if model is exported in triangles instead of quads, and you need a cleanup for further work? 11:51 โ What if AI retopology removes too much of details? ๐ง UV and baking 12:46 โ AI UV are messy and needs a fast cleanup 14:33 โ What is the fastest way to bake textures from high poly to low poly? 15:29 โ What are you going to do if AI baking in modif is not enough? 17:05 โ Add or restore depths and shadows with help of ambient occlusion map ๐จ Textures 18:30 โ AI generated texture has a lot of artifacts, problems, imperfections... 19:42 โ AI generated texture for some areas might be very low quality ๐ค Rigging and animation 21:37 โ Problems with Mixamo when it says is unable to rig your character ------ If I missed something, write it in the comments โ and if this video hits 2,000 likes, Iโll record part two. ๐ ------ ๐ Compare the latest 3D AI tools ๐ https://top3d.ai/arena
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