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[Obsoleted][MKWii TAS] SNES Mario Circuit 3 (Superhopping) - 1:15.487 Analytics Table
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Added on 2025 August 11th. This record has been updated by myself (1:14.924) https://www.youtube.com/watch?v=Je70QerzT4w ※2025年8月11日追記 この記録は更新されました。(1:14.924) TAS Authors: Aoiro(myself) Timecut: 0.721s Previous Record by Monster: 1:16.208 https://youtu.be/vq9I7yamW-s?si=wkB_Ls6IFMbt5_4- The speedometer shows my moving speed for horizontal axis. My first solo 3lap TAS. This time improvement was made possible by new mushroom spot and shortcut (found by Marth) and improved superhopping before and after the goal line. I was able to improve my super hopping around the goal by inputting -2 into my counter hop and then doing a spin hop and inputting 0 after 6 and 7 frames to reduce the deceleration. Compared to the monster record, the XZ speed never went below 100. Alternative Encodes with Debug Panel, old BKT perspective & No-Glitch BKT perspective: https://youtu.be/xXHNB664qyY?si=1XYwHonugx_xlfq2 Music:Ys VIII Lacrimosa of DANA OST - Gens d'Armes https://youtu.be/EDllGOPr-Vg?si=Qokqo-jN8eJU9Exm See more MKWii TASes from here. 3lap: https://mkwtas.com/3laps.php Flap: https://mkwtas.com/flaps.php 制作: Aoiro 前記録から0.721秒更新 https://youtu.be/vq9I7yamW-s?si=wkB_Ls6IFMbt5_4- 画面右下に表示しているXZ速度は水平方向の速度(≒車速+勢いを足した速度)です。 タイム更新の要因はダート内の開いた壁を通ったことと、ゴール前後のSuperhoppingの改善(減速低減)です。 ゴール前後のSuperhopでは、アスファルトから外れないように切り返しのホップ(カウンターホップ)をしていますが、その際に全開の-7ではなく-2を入力、その次のスピンホップで浮いた6,7フレーム後に0を入れることで勢いを減りにくくできます。前記録と比較すると、XZ速度が100未満になっていません。 また、滞空中の上下入力は上に7だと角度が付きにくく直線で有効、下に-7だと逆に角度が付きやすくより曲がることができます。 内部情報付き、旧BKT視点、No-Glitchカテゴリとの比較、視点の別映像 https://youtu.be/xXHNB664qyY?si=1XYwHonugx_xlfq2 Music: Ys VIII Lacrimosa of DANA OST - Gens d'Armes https://youtu.be/EDllGOPr-Vg?si=Qokqo-jN8eJU9Exm
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