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Eve Echoes | T10 Storyline of Gallente : Sweet Poison - Stage II Final Wave Analytics Table
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About Eve Echoes | T10 Storyline of Gallente : Sweet Poison - Stage II Final Wave
Explore Eve Echoes | T10 Storyline of Gallente : Sweet Poison - Stage II Final Wave with 218 views, 6 likes, and 2 comments. Experience the impact of this video content that has captured audience attention.
Still using the same old fitting, with some upgrade to the drones and large group armor repairer the drones upgraded to MK9, each drones got 117 dps, for 5 drones the total is 585.29 the high slots still using 2 blue small cannon and 1 blue medium cannon with total dps 149.80 total dps combined is 735 dps (rounded) for the Large Group Armor Repairer, with 5/5/4 skill at Remote Armor, provide 562 armor repairer per 24 seconds or 23.5 repair per second, with 2 of it, total is 47 repair per second or represent 57% of blue medium armor repairer the reason to use 2 large group armor repairer is to get additional repair as back up by turning it on 12 seconds before turning the second one for stage 2 wave 1 - 3, orbiting the beacon at 63 km and no fuel being used but for wave 4 or final wave, preferably to orbit at 100 km, even the range of the drones only at 49 km, by the time the ship able to lock the npc, they already around the range There are slow npc that outside the range still, but instead coming to them (because the total npc still above 20) preferably to slow down the ship speed until around 30% (those npc mostly bc and bs, need to speed down until below 150m/s), let them come to the drones range, once the npc around 15 left, can go after those npc that still outside of the range, and at the same time picking up the loot to save time since no afterburner or micro warp drive being installed to the ship the cost for the fuel for the final wave is 729 plasmoids total npc of the final wave is 32 Reward is 250m isk please support the channel by subscribe if you like the content, thank you in advance
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