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[Nijisanji] Cia being a mother penguin to Petra for nearly 7 minutes (TGPHoaT) Analytics Table

Income Estimates for [Nijisanji] Cia being a mother penguin to Petra for nearly 7 minutes (TGPHoaT)

Based on this YouTube video's total view count of 2.05K views and industry-standard rates, the estimated total earning is $1 - $4 through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.

About [Nijisanji] Cia being a mother penguin to Petra for nearly 7 minutes (TGPHoaT)

Explore [Nijisanji] Cia being a mother penguin to Petra for nearly 7 minutes (TGPHoaT) with 2,052 views, 159 likes, and 3 comments. Experience the impact of this video content that has captured audience attention.

Stream Sources: https://youtu.be/w134Vr2oNXA (Petra PoV) https://youtu.be/VBca3lq4qxE (Cia PoV) Link to the channels: https://www.youtube.com/channel/UCgA2jKRkqpY_8eysPUs8sjw (Petra Gurin) https://www.youtube.com/channel/UCrR7JxkbeLY82e8gsj_I0pQ (Amicia Michella) Two penguins playing a penguin game, where they use penguin weaponry to beat up other penguins. It becomes obvious pretty quickly which one is more of a parent. The game is still in a rough draft state, but there are a few changes that would make it play a lot better(besides the obvious ones that the creator is probably already working on): • Make the camera not collide with physics objects; only the world. This is a tad bit more advanced(as in, a metric ton more complex), but having physics objects become invisible client-side when the camera interects them would also make visibility to the player characters nearly unblockable. • Have the players be a bit faster OR have the maps be a bit smaller. A sprint button can be a happy medium, allowing the players to move faster while also allowing for slower, more precise speeds during combat. • Have rezzing a downed player take a second or so. While difficulty is not really something that I think should be prioritized, having being downed apply more pressure to teammates would force players to not be too reckless and charge in mindlessly. Or if being super aggressive IS the name of the game, then instead following Doom's formula of enemies dropping a lot of health items while dealing quite a bit of damage would reward aggression more dynamically. #Nijisanji #Nijisanji_EN #Nijisanji_ID #PetraOnAir #Amicia_Live

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