12,047
likes
920
comments
daily view 0
monthly view 0
Live Analytics
Comments 0
How Bad Apple was played inside Super Mario Bros. Analytics Table
Income Estimates for How Bad Apple was played inside Super Mario Bros.
Based on this YouTube video's total view count of 309K views and industry-standard rates, the estimated total earning is $217 - $619 through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.
About How Bad Apple was played inside Super Mario Bros.
Explore How Bad Apple was played inside Super Mario Bros. with 309,567 views, 12,047 likes, and 920 comments. Experience the impact of this video content that has captured audience attention.
In this video, I break down the steps I took to create a TAS of Super Mario Bros. wherein I play the Bad Apple music video on screen. Here's the TASVideos submission for more information: https://tasvideos.org/8991S My game Fantastic Fist can be found here: https://store.steampowered.com/app/2119470/Fantastic_Fist/ If you want to follow my TAS tomfoolery, join my discord: https://discord.gg/SbhTn6nX35 All the background music used in this video (If it isn't coming out of the NES) is from my game's soundtrack. This video makes some assumptions on your 6502 Assembly programming knowledge. Many of the concepts used in this video would require an entire course on 6502 ASM, and I'd probably lose 90% of the audience halfway through explaining all that. Instead of explaining all that, I'll just assume my target audience is people who already have a decent idea of what's going on, and are willing to pause the video to read the comments on my ASM code if needed. (The ASM code can also be found in the TASVideos link) On top of explaining how the recent Bad Apple TAS was put together, I also show some ways to improve this TAS, such as playing colored videos. I don't usually make videos with commentary, so if you want to provide feedback in the comments, all is welcome! If the subtle music in the background is distracting, if I sound too monotonous, or if I completely forgot to explain something, I'll keep that in mind for future videos. Timestamps / chapters: 0:00 Introduction 0:16 Step 0 - Glossary: TAS 1:10 Step 0 - Glossary: ACE 2:03 Step 0 - ACE in Super Mario Bros. 6:14 Step 0 - Writing our own custom code 9:09 Step 1 - The Graphics: Convert the video into "Mario tiles" 11:47 Step 1 - The Graphics: How to draw to the NES background 14:29 Step 1 - The Graphics: Compress the data into "packets" 15:39 Step 1 - The Graphics: The limitations of VBlank 16:56 Step 1 - The Graphics: Create packets and convert into inputs 18:11 Step 2 - The Audio: How to play PCM audio on the NES 21:03 Step 2 - The Audio: Generate the inputs, and give it a listen 23:02 Step 2 - The Audio: Fixing the audio 24:27 Step 3 - Return to Stable Gameplay 25:34 Step 4 - Bonus Audio: Multiple interlace functions 26:06 Step 4 - Bonus Audio: 26.6Khz audio loop 26:38 Step 4 - Bonus Graphics: Larger resolution 27:07 Step 4 - Bonus Graphics: 60 Frames per second 27:21 Step 4 - Bonus Graphics: Color video: Intro 28:10 Step 4 - Bonus Graphics: Color video: Determine color palettes 29:12 Step 4 - DOOM 30:10 Conclusion
About YouTube Real-Time View Count
With SocialCounts.org’s view counter, track your YouTube video’s live view count and YouTube likes count in real time with fast, reliable updates.
Watch every YouTube video live view count rise with our real-time YouTube views tracker—built for accuracy and minimal delay.
Follow YouTube real time views as they happen, using our dedicated view counter for YouTube videos.
Get up-to-date live view count on YouTube and see real-time growth with SocialCounts.org’s smart tracking tools.
Embed Widget
Parameters:
fullscreen=true- Fullscreen countergraph=true- Live graph chartcounter=0/1/2- Select counter (0=likes, 1=views, 2=comments)
URL
Click to copy the embed URL to your clipboard

