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I Spent 100 Hours Making a Game With Claude

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👉 https://higgsfield.ai/s/higgsfield-mcp-general-yt-theericmichaud-kEBXon - connect Higgsfield to Claude in 30 seconds. Get The Resources: http://www.easymachineai.com/links I spent 100 hours building a 2D fighting game with Claude, and AI Video Generation. I rebuilt it four times. Here's every version and what each one taught me: still frames, parallax stages, moving the animation to video with Kling 4, and the demo with three fighters and 900+ approved animations. Then we connect the Higgsfield MCP and make a brand-new move live, from a Kling 4 clip to a playable animation, without leaving Claude. Connect it yourself: Claude → Settings → Customize → Connectors → Add → Add custom connector → Name: Higgsfield → URL: https://mcp.higgsfield.ai/mcp → Add. The same connector works in OpenClaw, Hermes and Codex, so the same agentic AI workflow covers AI content creation, AI marketing automation, vibe marketing or a faceless channel, from whichever agent you use. TIMESTAMPS [00:00] - What happens when you build a fighting game with Claude? [00:25] - Did Claude just one-shot this? [01:07] - What do you need to get started? [01:54] - How do you connect Higgsfield to Claude? [02:41] - How should you think about building with AI? [03:58] - How do you design a fighter with AI? [04:45] - What did version one look like? [06:17] - How did version two get depth? [07:03] - Why animate from video instead of frames? [08:08] - What did Kling 4 fix? [09:14] - How did the rest of the game come together? [10:12] - Can Claude make a new animation live? [12:26] - What do you do when the first take misses? [13:07] - How does Claude pick the best frames? [13:46] - Does it work in the game? [14:22] - Should you build a game this way? PROMPTS FROM THE VIDEO 1) Make the clip: "[Character]'s [move] still borrows another move's drawings. Use the Higgsfield connector and Kling 4 to make a real clip for it. Use [path to your character image] as the start image and the only character reference. The move: [what happens]. Side view, locked camera, flat pure green (#00FF00) background, starts and ends in the same pose, the key motion in slow motion, same design, proportions and colours as the reference, no effects, no particles, no camera movement. 1080p, no audio. Download the MP4 to [folder] when it finishes." 2) Put it in the game: "Turn that most recently generated clip [path] into frames with our pipeline. Key out the green, pick the strongest 8 to 14 drawings, same scale and floor line as the character's other moves, add hurtboxes, and swap them into [move] in place of the borrowed drawings. Back up the files first. Show me the frame strip before you build." =============================== Why watch? I run Easy Machine AI, and I built my AI automation business to consistent five figures monthly by learning to build my own tools instead of renting broken ones. This channel is about real developer workflows, live builds, and skipping the hype so you can ship faster. Stop getting held hostage by basic chatbots and build custom AI systems that actually give you real leverage. 🛠️ Tools Used: Higgsfield MCP Claude Code Kling 4 Ikemen GO (open-source fighting game engine) Claude MCP Hermes #HiggsfieldMCP #ClaudeCode #GameDev #aivideogenerator #IndieDev

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