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Is game dev dead? I built a whole cyberpunk roguelike shooter without writing a single line of code. Claude Opus 5.5 in Claude Code used MCP servers to drive Meshy, Blender, ElevenLabs and Unity, from my first concept art to a playable Windows build. Then I played it myself and beat ZombieBoss. Every tool I used: Claude Code: https://claude.com/claude-code Meshy: https://www.meshy.ai Meshy MCP: https://github.com/meshy-dev/meshy-mcp-server Blender: https://www.blender.org Blender MCP: https://pypi.org/project/mcp-for-blender/ Unity: https://unity.com Unity MCP: https://github.com/CoplayDev/unity-mcp ElevenLabs: https://elevenlabs.io Mozart AI: https://mozartai.com Poly Haven: https://polyhaven.com #claude #gamedev #ai Foxy builds Vortex Adventures, a roguelike cyberpunk third-person shooter, from an empty folder to a playable Windows build, by prompting Claude Opus 5.5 in Claude Code. Through MCP servers Claude drives Meshy (Foxy as the hero, the NULL robots, the props and ZombieBoss), Blender (the neon city block, lighting and a flythrough), ElevenLabs (77 sound effects and all voices) and Unity (import, atmosphere, player, enemies, boss, roguelike systems, HUD and the build). Mozart AI made the soundtrack. Every build step was screen recorded; long Unity stretches run as labelled timelapses. At the end Foxy plays the build herself: the relays, the perks and the ZombieBoss fight, and she wins the run. 0:00 Is game dev dead? 0:44 The plan and the MCP tools 1:35 Meshy: turning me into a 3D hero 2:14 The cast: NULL robots and props 2:42 Blender: building the neon city 3:53 Meet ZombieBoss 4:17 Music, sound effects and voices 5:15 Unity: the world and the player 6:57 Enemies and the boss fight 8:04 Roguelike, HUD and main menu 8:32 Claude plays its own game 9:01 I play it: relays, perks and the boss 11:22 What I actually did Keywords claude code, claude opus 5.5, claude code opus 5.5, claude code game development, claude code make game, claude code 3d game, claude code build game, claude mcp, blender mcp, blender mcp claude, unity mcp, unity mcp claude, unity mcp claude code, meshy ai, meshy ai to blender, meshy ai animation, make a game with ai, making a game with ai in unity, build a game with ai, made a game with ai, ai game development, ai game development tools, vibe coding game, vibe coding game unity, vibe coding game development, elevenlabs sound effects, is game dev dead, is game development dead, ai made game, ai made video game, ai make game unity, fully ai made game, ai make game from scratch, mcp server, claude code workflow, ai 3d model from image
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