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picking the right game engine is actually not that complicated. and now that you know what game engine to choose, I made a video explaining week by week how to build a game AND make money. you can find it here: https://youtu.be/dXy8_T4Z5Kc?si=r2cK11CvTe2qJYJr wishlist my new mining incremental game: https://store.steampowered.com/app/4425150/Totally_Rigged/ get my game on steam! https://store.steampowered.com/app/2978180/Desktop_Cat_Cafe/ if you liked this video you should totally watch https://www.youtube.com/watch?v=_Zyj5yBsb0A https://youtu.be/lN8ZZJQz7Ck?si=Zhh-5J_pKWn5xsym https://www.youtube.com/watch?v=8KzfRA0diAQ sign up for my cool newsletter with secret sauce tips & tricks + my socials https://samyam.dev/ forgot to mention: if you're making a mobile game, unity has the most built in features. unreal does support mobile export, but it's like using a drill to staple a paper. Get my Unity Source Code bundle with dozens of beginner projects and concept to help get you started! https://sam-yam.itch.io/samyam-full-source-code-to-all-videos my unity tutorials 🤓 https://youtube.com/playlist?list=PLKUARkaoYQT2lJLbQjU6_Uz-A_Qh28Cdj&si=M6M4fhmpKQ7mOS2S correction in final graph: -phaser io is open source -unreal is kinda open source because you can download the source code and change it as you fit -cocos has 2 engines (2dx c++/lua) and creator (typescript), both open source except for creator's editor some assets i mentioned in the video unity fast script reload https://assetstore.unity.com/packages/tools/utilities/fast-script-reload-239351?aid=1101ljAbS gm live https://yellowafterlife.itch.io/gamemaker-live godot preview is actually called Little Camera Preview https://godotengine.org/asset-library/asset/2500 Some video background music by@ContextSensitive affiliate links in desc
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