9,793
likes
1,742
comments
daily view 0
monthly view 0
Live Analytics
Comments 0
Super Mario Bros. Any% Speedrun in 4:54.881 *FWR* Analytics Table
Income Estimates for Super Mario Bros. Any% Speedrun in 4:54.881 *FWR*
Based on this YouTube video's total view count of 394K views and industry-standard rates, the estimated total earning is $276 - $790 through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.
About Super Mario Bros. Any% Speedrun in 4:54.881 *FWR*
Explore Super Mario Bros. Any% Speedrun in 4:54.881 *FWR* with 394,797 views, 9,793 likes, and 1,742 comments. Experience the impact of this video content that has captured audience attention.
Update 8/07/22: This run is now obsolete and is no longer a PB! Watch my new WR here: https://youtu.be/UY6slAvxQSU Absolutely incredible run. Since the start of the 4:54.8 grind, I had 7 runs to 8-2, and this was the first run out of 8-2 going for 4:54.8. I am very happy I was able to clutch out 8-3 and 8-4! My heartrate ended up peaking at 189 BPM after the run was over! This run is also a double WR since I got Both Quests WR right after with an 8:00.875. As for the future of myself and this category, I'm not too sure yet, but I'll likely go for 4:54.7xx sometime in the future! From the bottom of my heart, huge thank you to everyone that supported me and watched my streams during this grind! As a side note, for those concerned about my heartrate being high, my normal resting heartrate is ~70 BPM average. When I am doing runs and constantly getting some of them far, drinking caffeine, and streaming, it can occasionally linger over 100 BPM. Compared to my normal resting heartrate, this is a whole different thing, and doing speedruns isn't a resting heartrate when nerves can skyrocket at any given time due to the pace. Hopefully this clears up any confusion, I am completely healthy and do not have any heart condition! Another frequently asked question is about keyboard / emulator. Emulation for this game is 100% accurate, which means that anything that can be done on an NES is possible on emulator. Keyboard offers no advantage, and it is actually debatably worse for speedrunning this game. I use keyboard over controller for personal preference reasons, I have been playing games on keyboard since a little kid, and I have a very good feel for it compared to controller. For speedrun.com, emulator has been allowed since the beginning of time, and no rules were ever changed just to allow emulator. Another misconception is that some people think I am able to input L+R using a keyboard. It is possible to do so, but since it isn't possible with a standard NES controller without it being broken or modified, inputting this is banned. I have to have an option in my emulator settings that makes L+R input nothing, so no invalid input was done during this run. Hopefully this clears up any confusion, emulator / keyboard is a completely valid and legitimate way of speedrunning this game, and this is a verified run at https://www.speedrun.com/smb1. Desktop Only Video: https://youtu.be/nnVj9bdqRoQ Twitch VOD: https://www.twitch.tv/videos/1222477924 Full Session: https://www.twitch.tv/videos/1222472771 Watch me live: https://www.twitch.tv/Niftski Join my discord: https://discord.gg/w4Xtkvqvdu #Speedrun #WorldRecord #Mario
About YouTube Real-Time View Count
With SocialCounts.org’s view counter, track your YouTube video’s live view count and YouTube likes count in real time with fast, reliable updates.
Watch every YouTube video live view count rise with our real-time YouTube views tracker—built for accuracy and minimal delay.
Follow YouTube real time views as they happen, using our dedicated view counter for YouTube videos.
Get up-to-date live view count on YouTube and see real-time growth with SocialCounts.org’s smart tracking tools.
Embed Widget
Parameters:
fullscreen=true- Fullscreen countergraph=true- Live graph chartcounter=0/1/2- Select counter (0=likes, 1=views, 2=comments)
URL
Click to copy the embed URL to your clipboard

