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GTA III PC in 2002: Did X-Play Get It Right?

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Before Grand Theft Auto became one of the biggest names in gaming, GTA III changed everything. This was the game that took the series from top-down chaos into a living, breathing 3D city. And back in 2002, Extended Play, hosted by Adam Sessler, looked at GTA III during that golden TechTV era when game reviews felt fast, sharp, and full of personality. So today, we’re looking back with a little nostalgia at what made GTA III so special — and most importantly, what score Extended Play gave it out of 10. GTA III drops players into Liberty City, a gritty urban playground filled with crime bosses, shady deals, wild police chases, and total freedom. For its time, this was mind-blowing. You weren’t just moving from level to level. You were driving wherever you wanted, taking missions when you felt like it, causing mayhem, stealing cars, listening to radio stations, and discovering the city at your own pace. That freedom was the hook. Extended Play recognized that GTA III wasn’t just another action game. It was a turning point for video games. It made the open-world formula feel dangerous, funny, unpredictable, and alive. The review highlighted the massive sense of freedom, the dark humor, the mission variety, and the way Liberty City itself felt like a character. Even by early 2000s standards, the city had personality everywhere — from the radio ads to the pedestrians to the chaos that could break out at any second. Of course, looking back now, GTA III is a little rough around the edges. The controls can feel stiff. The shooting is not exactly modern. The graphics are obviously dated. And some missions can be frustrating in that very old-school way. But in 2002, none of that stopped it from feeling revolutionary. On PC, GTA III also benefited from sharper visuals and more precise options compared to the original console release. For many players, this became the definitive way to experience Liberty City at the time. And this is why the Extended Play review is such a fun time capsule. Adam Sessler and the TechTV crew were reviewing a game that was clearly bigger than the moment. They were watching a franchise become a cultural force in real time. So what did Extended Play give GTA III? Extended Play gave GTA III a 10 out of 10. And honestly, it’s easy to understand why. This wasn’t just a great game for 2002. It helped define what modern open-world games could be. Without GTA III, so many later sandbox games, crime games, and open-city adventures would look completely different. It had style. It had attitude. It had freedom. And it had that rare feeling that you were playing something that changed the rules. For fans of #extendedplay, #adamsessler, #techtv, #gamespottv, #retrogaming, and classic #pcgames, this review is pure nostalgia. GTA III may feel old today, but its impact is still massive. And a 10 out of 10 from Extended Play says exactly what many gamers felt back then: Grand Theft Auto III wasn’t just another release. It was a landmark. #extendedplay #adamsesslar #2002 #gta3 #pcgames #techtv #gamespottv #review #nostalgia #retrogaming #videogames #grandtheftauto

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