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ripping Models, Animations, and Music from The Legend of Zelda: Echoes of Wisdom Analytics Table

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Just a video of me ripping Models, Animations, and Music assets from The Legend of Zelda: Echoes of Wisdom. --- I recently found an old thread that was helpful. Somebody figured out how to export animations from the Link's Awakening switch remake over to Blender. And ironically, this same method works great on Echoes of Wisdom as well. https://gbatemp.net/threads/animation-from-switch-model-format-isnt-working.636703/ --- At the start of the video, I did a RomFS dump which extracts EVERY asset from a switch game. I uploaded this RomFS dump in a Mega link in case you're interested in downloading it. https://mega.nz/file/O9tFRBJK#DNIA1IICUiewb6UBtZUbwAsJ8HKnSkGJqs70YPfvG9U (When you unzip this compressed 7z file, it is about 7.5 GB of models, animations, music, and assets from Echoes of Wisdom) Then I used Switch Toolbox to view those assets and export them out as ".dae" 3d models, or ".smd" animations, or ".wav" music files. Link to download Switch Toolbox: https://github.com/KillzXGaming/Switch-Toolbox/releases/tag/Final Next, because ".dae" 3d models do not mix well with ".smd" animations, I had to convert those Dae models into ".fbx" 3d models. You can use expensive software like 3dsMax to convert them, OR you could use FREE software like Autodesk FBX Converter: https://aps.autodesk.com/developer/overview/fbx-converter-archives When you import the Fbx model into Blender, it will be tiny and the textures will usually look wrong. You have to go into the Shading tab and fix them yourself. Next, here is the link for the Blender SMD plug-in I used. Useful for importing smd animations into Blender. https://developer.valvesoftware.com/wiki/Blender_Source_Tools And finally, you can use the smd files to animate your fbx models in Blender.

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