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Subsistence - We've Got Solar Energy! Solar Panel Update + Base Building - Gameplay Highlights Ep 11 Analytics Table
Income Estimates for Subsistence - We've Got Solar Energy! Solar Panel Update + Base Building - Gameplay Highlights Ep 11
Based on this YouTube video's total view count of 154K views and industry-standard rates, the estimated total earning is $108 - $308 through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.
About Subsistence - We've Got Solar Energy! Solar Panel Update + Base Building - Gameplay Highlights Ep 11
Explore Subsistence - We've Got Solar Energy! Solar Panel Update + Base Building - Gameplay Highlights Ep 11 with 154,229 views, 1,445 likes, and 175 comments. Experience the impact of this video content that has captured audience attention.
We're back with more Subsistence and we've come a little ways since ep 1. We now have Solar Panels which were added during a recent update providing us with Solar Energy during the daytime, and so far I'd say that the panels are well worth it. With the ability to be upgraded fairly significantly for the cost of the some fragments and a few other materials, the double +25% bonus to energy production should get us producing energy at a fairly high rate. We of course also get some base building in. I think we'll be at the point where we'll need to assault another hunter base fairly soon. Our chicken coop has also paid for itself big time with more eggs than we can handle, and with the chickens reaching max level soon, we'll have a ton of feathers on our hands. We're definitely going to need a refrigerator though! Subscribe if you like! + http://bit.ly/1PG8z9G Follow me on Twitter! + https://twitter.com/GrayStillPlays Like me on Facebook! + https://www.facebook.com/graystillplays/ Subsistence on Steam! + http://store.steampowered.com/app/418030/ ---------------------------------- SOME OTHER PLAYLISTS: My Summer Car: https://www.youtube.com/watch?v=75N96As-2Kg&list=PLw8xXEJ0p21fSpKwt_HOlpsLVSnykDpa2 The Long Dark Hunted Challenge Part 1: https://www.youtube.com/watch?v=dFr34uywE68&list=PLw8xXEJ0p21dBZRVlNl00J4oSNbQ-HWPI The Long Dark Hopeless Rescue Challenge: https://www.youtube.com/watch?v=-OYxmaDYy8g&list=PLw8xXEJ0p21ciXiJK7wkU_YFyd4KvBhCw Top 5 Lists: https://www.youtube.com/watch?v=yy4nMDFSmUg&list=PLw8xXEJ0p21fiNdNl_GClb4jBhLNY83O8 Blitz Breaker: https://www.youtube.com/watch?v=DMelvS46EAY&list=PLw8xXEJ0p21falwG8P7VxqCseQhpGBdgv Downfall: https://www.youtube.com/watch?v=JbHjFd8vdM8&list=PLw8xXEJ0p21coH6OejKaI0aKda1wFOZMf Villagers: https://www.youtube.com/playlist?list=PLw8xXEJ0p21fGPyMFSf9jFfxEjQw6MQ53 Clash Royale: https://www.youtube.com/playlist?list=PLw8xXEJ0p21camTrerLDqh-eddhEi1T0a ---------------------------------- ABOUT: SUBSISTENCE: Subsistence is a sandbox, first person, open-world survival game. Struggle to build a base and gear-up in the hostile environment. Defend yourself from wildlife and AI hunters (who also build bases in the world). Progress your base technology for advanced item crafting and upgrades. Farm crops, raise small animals and harvest and refine resources to rise in dominance in the world. If you enjoy open-world sandbox survival games, resource gathering and grinding to build a base, you may enjoy playing the early access version of the game. Current features: * Singleplayer sandbox experience (the multiplayer component is in development) * Crafting mechanics. * Dynamic base building. * Weapon upgrade system. * Mining and refining of ores. * AI Hunters (with AI base building). * Farming. * Animal husbandry. * Food cooking mechanics. * World day-night cycle. * Temperature change based on time-of-day and altitude. * Character hunger/thirst/strength mechanics. * Character clothing system. * System for inviting/removing players to access bases. * Central power system for bases (base items require power to function). * Npc enemy leveling system. DISCLAIMER (PLEASE READ): The public Early Access is intended for those interested in supporting the project and participating in it's continued development. You will most likely experience balancing issues, performance issues, bugs and missing features. If you are looking for a complete gaming experience, I would recommend allowing some time before trying out the game. There are many YouTube game-plays showing the current state of game. I am the sole developer of the project, which I work on in my spare time as a passion project. I feel this is important to mention, so that those considering playing the game can make a more informed purchase decision. Goals of the project: The aim is to integrate the kinds of base-resource micro-management typically found in RTS titles, into a boots-on-the-ground shooter. Each base has an underlying economy of power and raw materials that must be maintained and expanded in order to rise in dominance. The focus is not of primitive survival (although there are many elements during the early-game), but instead a focus on the base, its security, technology and resources. ---------------------------------- Intro Music: Song: Kadenza - Harpuia [NCS Release] Music provided by NoCopyrightSounds. Video Link: https://youtu.be/f0J2lyVy9_8
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