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Build a complete top-down action roguelike in Godot 4, from an empty project to a game a stranger can open and play. About 10 hours, 8 chapters, 31 lessons. Most lessons stop for a Your Turn, where you build the next piece yourself before you see mine. ✏️ Course from @CodingQuests ➡️ Try the demo (no account, ~2 min): https://codingquests.io/roguelike?utm_source=freecodecamp&utm_medium=video&utm_campaign=fcc_2d_roguelike&utm_content=description What you need - Godot 4.7.2, the standard version (not .NET). Anything from 4.6 on works: https://godotengine.org/download/archive/4.7.2-stable/ - The Assets folder (art and sound, used from lesson 0.1). It comes with the starting project: https://github.com/CodingQuests/2D-Roguelike-Tutorial-youtube/archive/refs/heads/lesson-0.1.zip - The project at the end of every lesson: https://github.com/CodingQuests/2D-Roguelike-Tutorial-youtube Each lesson is a branch. Pick the lesson before the one you're starting, then Code - Download ZIP. - The finished game, to play first: https://codingquests.itch.io/the-last-forge - Stuck? Ask in the Discord: https://discord.com/invite/bwmJ7MFTZC Interactive version of each chapter (same game; you write the code and it gets checked): Chapter 0, The Plan: https://codingquests.io/roguelike?utm_source=freecodecamp&utm_medium=video&utm_campaign=fcc_2d_roguelike&utm_content=setup Chapter 1, Make the Player Worth Controlling: https://codingquests.io/roguelike?utm_source=freecodecamp&utm_medium=video&utm_campaign=fcc_2d_roguelike&utm_content=dash Chapter 2, Make Hitting Something Feel Good: https://codingquests.io/roguelike?utm_source=freecodecamp&utm_medium=video&utm_campaign=fcc_2d_roguelike&utm_content=hitbox Chapter 3, Make One Room Worth Fighting In: https://codingquests.io/roguelike?utm_source=freecodecamp&utm_medium=video&utm_campaign=fcc_2d_roguelike&utm_content=enemies Chapter 4, Turn It Into a Run: https://codingquests.io/roguelike?utm_source=freecodecamp&utm_medium=video&utm_campaign=fcc_2d_roguelike&utm_content=dungeon Chapter 5, Make Every Run Different: https://codingquests.io/roguelike?utm_source=freecodecamp&utm_medium=video&utm_campaign=fcc_2d_roguelike&utm_content=corruption Chapter 6, Make Them Want Another Run: https://codingquests.io/roguelike?utm_source=freecodecamp&utm_medium=video&utm_campaign=fcc_2d_roguelike&utm_content=death Chapter 7, Make It Feel Finished: https://codingquests.io/roguelike?utm_source=freecodecamp&utm_medium=video&utm_campaign=fcc_2d_roguelike&utm_content=runloop What you'll build: dashing combat with invincibility frames, five enemy types and a boss with a warning tell, random floors of connected rooms, items that combine into builds, corruption that trades power for fragility, shops and a gambling altar, a full run loop, permanent unlocks, a title screen, sound, and an exported game. ❤️ Support for this channel comes from our friends at Scrimba – the coding platform that's reinvented interactive learning: https://scrimba.com/freecodecamp Chapters - 0:00:00 0.1 The whole game, and why we build it backwards - 0:14:51 Setting up Godot (start building here) - 0:19:53 1.1 Move and aim - 0:40:24 1.2 The dash - 0:49:58 1.3 The frames that make a dodge work - 1:01:45 1.4 A camera that doesn't fight you - 1:16:17 2.1 Something that can be hurt - 1:27:11 2.2 Who checks whom - 1:44:37 2.3 Three bugs and no errors - 1:54:20 2.4 The swing - 2:15:44 2.5 Make the hit land - 2:55:25 3.1 One enemy, off one script - 3:15:39 3.2 Telegraphs: being readable beats being hard - 3:31:17 3.3 Four enemies from the same base - 3:57:01 3.4 A boss with a tell - 4:16:24 3.5 The room knows the fight is over - 4:36:33 3.6 Debug the game you actually built - 4:47:07 4.1 A room built in code - 5:06:17 4.2 Why random rooms are boring - 5:26:14 4.3 A floor of connected rooms - 5:50:50 4.4 Knowing where you are - 6:13:03 5.1 Make it feel like a game - 6:32:40 5.2 The reward moment - 6:59:33 5.3 Power that costs you something - 7:20:22 5.4 Items you own, not stats you bump - 7:56:33 5.5 Gold, shops and the deal you shouldn't take - 8:26:53 6.1 A HUD that shows less - 8:38:16 6.2 Dying properly - 8:56:12 6.3 Unlocks that widen, not unlocks that inflate - 9:08:44 7.1 The shell - 9:26:42 7.2 Sound is half the game - 9:45:34 7.3 Finishing it Credits Art and sound effects: Kenney (kenney.nl), CC0. Font: Silkscreen by Jason Kottke, SIL Open Font License. Music made for the game by CodingQuests. Code: MIT licence. Gameplay clips shown briefly for commentary: Minecraft (Mojang Studios), Elden Ring (FromSoftware), The Binding of Isaac: Repentance (Nicalis, Edmund McMillen). #godot #gamedev #roguelike
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