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[TOP 1?] TIKI TIKI CIRCLES // Frame Window Counter & Hitborders (Accurate Gaps) // Geometry Dash Analytics Table
Income Estimates for [TOP 1?] TIKI TIKI CIRCLES // Frame Window Counter & Hitborders (Accurate Gaps) // Geometry Dash
Based on this YouTube video's total view count of 64.6K views and industry-standard rates, the estimated total earning is $45 - $129 through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.
About [TOP 1?] TIKI TIKI CIRCLES // Frame Window Counter & Hitborders (Accurate Gaps) // Geometry Dash
Explore [TOP 1?] TIKI TIKI CIRCLES // Frame Window Counter & Hitborders (Accurate Gaps) // Geometry Dash with 64,635 views, 2,365 likes, and 447 comments. Experience the impact of this video content that has captured audience attention.
Unnerfed Tiki Tiki Circles with Frame Perfect Counter / Frame Windows in Geometry Dash "Tiki Tiki Circles" hosted by @UnknxwnTeam, @SiaGMD, and @Xwao209, to be verified by +blyfl Subscribe to see Aeden's Azure Flare! GD NaNDL (Top levels by Precision): https://nandl.pages.dev/ Discord: https://discord.gg/xSxuvrAs3q If you are the verifier or creator of the level in this video, please join the discord and dm me so I can add you to the video with the YouTube collaboration feature. There could be many inaccuracies and I think this video is around 90% accurate. Adapted from @LeTim Frame Perfect Counter and @viwigd Frame Counter ​Click Pattern by me was to measure frame windows to discard unrealistic clicks. == PRECISION CALCULATIONS == Precision required to complete the level from 0% with an expected completion time of 24 hours. 298.67 σ/s 321.95 σ/s (Nerve Inflated) Individual Frame Windows: 1: 2 2: 15 3: 49 4: 74 5: 44 6: 26 7: 15 8: 10 9: 14 10: 13 11: 16 12: 7 #geometrydash #extremedemon #demonlist Note: Precision is NOT difficulty == PLEASE IGNORE EVERYTHING BELOW == tiki tiki circles by siagmd and unknxwnteam is an upcoming extreme demon megacollaboration in geometry dash 2.2, featuring extremely difficult nine circles-style gameplay, tight wave sections, precise timings, and detailed decoration. this full showcase features the level's fast-paced gameplay, intense visual effects, and unique phonk-inspired theme. tiki tiki circles originally gained attention as a meme-inspired nine circles level before developing into a serious extreme demon project. the level was originally intended to reach top 5 difficulty after further buffs, making it one of the more ambitious nine circles projects in the gd community. despite its unusual concept, the level features detailed decoration and extremely demanding wave gameplay. the decoration was completed in july 2026, although some gameplay bugs and adjustments were still being worked on. tiki tiki circles has also appeared on the upcoming levels list as an unverified extreme demon project. level information: level: tiki tiki circles hosts: siagmd & unknxwnteam difficulty: extreme demon (upcoming) verification: unverified style: nine circles music: tiki tiki (phonk) game: geometry dash 2.2 this video showcases tiki tiki circles' full gameplay and decoration, featuring one of the most unusual upcoming nine circles extreme demons in geometry dash. == this geometry dash frame window counter measures the timing difficulty of levels by analyzing click and release inputs at 240 hz. the counter tracks timing windows from 1 to 12 frames, showing how many frames are available to successfully execute each input throughout the level. unlike traditional 60 hz frame perfect counters, frame windows measure the actual size of each timing window at 240 hz. a single 60 hz frame perfect can represent several different timing windows, meaning two inputs with the same frame perfect label can require very different levels of precision. this makes frame window counting a more detailed way to analyze geometry dash difficulty. the counter also includes a precision rating measured in σ/s (sigma per second), calculated using the size and position of each timing window. this value estimates the input precision required to complete the level from 0 within an expected 24 hours, based on a statistical model of timing consistency. higher σ/s = more precision required lower σ/s = more lenient timing this system is especially useful for comparing extreme demons, top 1 levels, and other difficult geometry dash levels where traditional frame perfect counts don't fully represent the precision required. while timing windows provide a more detailed measurement of input difficulty, factors such as click speed, nerves, and learnability also affect the overall difficulty of a level. frame window data, difficulty rankings, and precision calculations == hitborders it hitboxes for hitboxes so the accurate gaps or margin of error and other key words that i am too lazy to put in the description
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