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OPEN WINDOW [TOP 1 ILL] // Frame Window Counter // 30K SUB SPECIAL // Geometry Dash Analytics Table

Income Estimates for OPEN WINDOW [TOP 1 ILL] // Frame Window Counter // 30K SUB SPECIAL // Geometry Dash

Based on this YouTube video's total view count of 222K views and industry-standard rates, the estimated total earning is $156 - $444 through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.

About OPEN WINDOW [TOP 1 ILL] // Frame Window Counter // 30K SUB SPECIAL // Geometry Dash

Explore OPEN WINDOW [TOP 1 ILL] // Frame Window Counter // 30K SUB SPECIAL // Geometry Dash with 222,203 views, 6,120 likes, and 1,380 comments. Experience the impact of this video content that has captured audience attention.

Open Window with Frame Perfect Counter / Frame Windows in Geometry Dash "Open Window" hosted by @crmsnv macro by @PhiPan Subscribe to see TON 618! (unless 2.1 is required) This is probably the worst experience I've ever had with counting a single level, yes it is even harder than counting orbit. I probably lost 50+ hours to this entire process and half of my soul. GD NaNDL (Top levels by Precision): https://nandl.pages.dev/ Discord: https://discord.gg/xSxuvrAs3q If you are the verifier or creator of the level in this video, please join the discord and dm me so I can add you to the video with the YouTube collaboration feature. There could be many inaccuracies and I think this video is around 90% accurate. Adapted from @LeTim Frame Perfect Counter and @viwigd Frame Counter ​Macro by @PhiPan was to measure frame windows to discard unrealistic clicks. == PRECISION CALCULATIONS == Precision required to complete the level from 0% with an expected completion time of 24 hours. 111217.62 σ/s Individual Frame Windows: 1: 1324+ #geometrydash #extremedemon #demonlist == PLEASE IGNORE EVERYTHING BELOW == Open Window is an impossible Geometry Dash level created by crmsn and Sakura Fubuki Hime. Currently ranked #1 on the Impossible Levels List, the level represents the absolute peak of modern ILL difficulty, combining absurd precision, two-player gameplay, and thousands of near-perfect inputs into less than a minute. Level Information Name: Open Window Creators: crmsn and Sakura Fubuki Hime Difficulty: Impossible / Unverified Current Placement: #1 on the Impossible Levels List Length: 58 seconds Level ID: 141908156 Song: Open Window vGH by Jarvis9999 Required FPS: 6000 Version: Geometry Dash 2.1 Style: Two-player, precision-heavy, frame-perfect impossible gameplay Open Window is designed around extreme alignment and positioning rather than massive CPS spam. Its difficulty comes from incredibly small timing windows, precise dual control, difficult transitions, and inputs that require accuracy far beyond anything seen in normal rated Extreme Demons. Despite its impossible status, every part of Open Window is theoretically possible under the ILL’s rules. The level stays within the list’s input-speed restrictions while making the timings so precise and consistent that a legitimate human completion is currently unrealistic. Open Window surpassed Tax Evasion to become the #1 ILL level in August 2025. Its combination of high-quality decoration, music synchronization, and ridiculous difficulty helped it become one of the most recognizable impossible levels in modern Geometry Dash. Unlike physically impossible projects such as TON 618, Open Window does not contain mechanics that are literally impossible to execute. Its reputation comes from being theoretically possible while demanding a level of precision and consistency far beyond current human ability. With its crmsn creation, Open Window vGH soundtrack, 6000 FPS gameplay, and #1 Impossible Levels List placement, Open Window stands as one of the hardest humanly theoretical challenges ever created in Geometry Dash. If you enjoyed the video, consider liking and subscribing for more Geometry Dash content. == Frame Window Counter is a theoretical timing system designed to more accurately measure input difficulty in Geometry Dash. Instead of using traditional 60 Hz frame perfects, this system measures input timing windows from 1 to 10 frames at 240 Hz, the highest refresh rate Geometry Dash supports. Each value represents the true timing window of an input, including both click and release timings, as determined by the game’s internal logic. The counter outputs a visual numerical display: This allows viewers to see how often each timing window appears throughout gameplay. This system is intended to replace the concept of ā€œframe perfectsā€, which are often misleading due to low-Hz rounding and lack of precision. At 240 Hz, timing windows can be measured far more granularly, revealing difficulty that would otherwise be hidden. While the counter only functions at 240 Hz, it provides a clearer and more accurate way to analyze and compare difficulty, especially for top players. Similar counters have been done before, but this implementation focuses on maximum accuracy and correct timing logic. Difficulty is estimated using precision rate σ/s (sigma per second) — a precision metric derived from frame-window data that represents the minimum input precision required to beat a level from 0 within 24 hours. Higher σ/s = more precision required Lower σ/s = more lenient timing The σ/s value models timing consistency using standard deviation, converting discrete frame windows into a continuous millisecond-based difficulty estimate. This allows difficulty to be analyzed and compared numerically rather than through traditional frame-perfect labels. This is a better way to measure difficulty.

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