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Ignoring Lore because the NPC is Cute | D&D: Altered Interlude

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About Ignoring Lore because the NPC is Cute | D&D: Altered Interlude

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Animation by @Burd_Bones, Subtitles by @VolfirAlphonse, Original Short by @JohnnyTuxedoEdits From: Magistar Dilemma | Altered Interlude (Ep. 2) Join our PATREON: http://www.patreon.com/worldofio Original Livestream..➤ https://www.youtube.com/live/7mAOQbbI0LU Stream Date........➤ July 13, 2026 Subscribe............➤ https://bit.ly/2IBoPiz Twitch.................➤http://www.twitch.tv/worldofio Twitter.................➤http://www.twitter.com/brettultimus Your players are: JuniperActias, Fleshy, girl_dm_, OverEzEggs CREDITS IO Publishing Video Team: johnnytuxedo, volfiralphonse, LAN, piir May include Art from: Magikfire, Lineos, Wizards of the Coast, IO Publishing Art Team: Le Rastislav, Lorenzo Tomaselli, Mariah Tekulve, Nathaniel Balaba, Sara Campolo, Francesco Pinna, Nicolò Schiatti, Jack A. Kozitza, Stormrider, Varbas, Holly Knego, Alec Hamilton, Mohamed Saad IO Publishing Map Team: Jussi Viitanen, Daniel-André Sørensen May include Music from : Jordan Chin, Storyblocks Map Assets may be provided by: Tom Cartos: https://www.patreon.com/tomcartos/, Aonbarr Cartography : https://www.patreon.com/aonbarrcartography, Inkarnate: www.inkarnate.com FAN CONTENT DISCLAIMER Altered Interlude and all World of IO/IOverse games are unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. DUNGEONS AND DRAGONS Dungeons & Dragons (commonly abbreviated as D&D or DnD) is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR).It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry. In January 2012, Wizards of the Coast announced that a new edition of the game, at the time referred to as D&D Next, was under development. In direct contrast to the previous editions of the game, D&D Next was developed partly via a public open playtest. An early build of the new edition debuted at the 2012 Dungeons & Dragons Experience event to about 500 fans. Public playtesting began on May 24, 2012, with the final playtest packet released on September 20, 2013. Mechanically, 5th edition draws heavily on prior editions, while introducing some new mechanics intended to simplify and streamline play. Skills, weapons, items, saving throws, and other things that characters are trained in now all use a single proficiency bonus that increases as character level increases. Multiple defense values have been removed, returning to a single defense value of armor class and using more traditional saving throws. Saving throws are reworked to be situational checks based on the six core abilities instead of generic d20 rolls. Feats are now optional features that can be taken instead of ability score increases and are reworked to be occasional major upgrades instead of frequent minor upgrades. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call? #dnd #dungeonsanddragons #ttrpg

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