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BUFFBATH by RIOT 100% (VERIFIED) // OLD IMPOSSIBLE DEMON // TOP 30 - 120hz Analytics Table

Income Estimates for BUFFBATH by RIOT 100% (VERIFIED) // OLD IMPOSSIBLE DEMON // TOP 30 - 120hz

Based on this YouTube video's total view count of 1.99M views and industry-standard rates, the estimated total earning is $1.4K - $3.99K through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.

About BUFFBATH by RIOT 100% (VERIFIED) // OLD IMPOSSIBLE DEMON // TOP 30 - 120hz

Explore BUFFBATH by RIOT 100% (VERIFIED) // OLD IMPOSSIBLE DEMON // TOP 30 - 120hz with 1,998,872 views, 35,819 likes, and 4,307 comments. Experience the impact of this video content that has captured audience attention.

This is absolutely incredible, an achievement that was once a joke turned into reality. I want to begin by thanking everyone on my streams throughout this painful journey: @Surpl3x @n2e913 @ukzgmd3098 @Arnogd6 @dinatusty @TheDevBugReal @ancyber @sharkifiedgd @dan.nandlal and much more. Support me! (Money would mostly go towards my setup) : https://streamlabs.com/agsechogd/tip *DIFFICULTY ANALYSIS* The level's balancing is wildly inconsistent, with some parts feeling like a top 50, while others rival today’s top 1s. There are 3 sections with 2-frame click windows, including two back-to-back (32%-33% and 98%). I fluked the last jump and still don’t know how lol. Here are the hardest chokepoints, ranked: 32-33%: Two brutal 2-frame timings (tighter than Silent Clubstep jumps) 52%: 3-frame awkward semi-blind orb timing 41-42%: Terrible UFO section, luck-based double click 70%: Inconsistent double click late in the level 84%: Tight wave mini-click, but got consistent over time 78%: Slightly inconsistent orb timing (?) The last jump has a 2-frame timing but I fluked it lol. The 2 frame (or frame perfect depending on game version and framerate) cube timings on this level makes up 70% of this level's difficulty, because they are astronomically inconsistent. The ship parts are also really hard, especially Crack's part. Here are the hardest gamemodes on this level: 1. Cube by far. 2. Ship 3. Ufo 4. Wave (UFO and wave are around tied in difficulty) To give a better understanding on how hard the cube timings in this level are, they are harder than the Slaughterhouse mini cube timings. Riot buffed the triple spikes in this level almost beyond possibility, he probably tested how far he can space out the spikes before it would be physically impossible. This is also harder than the Bloodbath part in APT. *COMPLETION SETTINGS* -Unfortunately, I did have the click between frames mod enabled for this completion, meaning chances of it being rated are even more slim, but one thing worth mentioning is that I did leave tps bypass accidentally locked to 240tps, not sure if that changes much as frankly I didn't notice a big difference between CBF on and off and the cube timings felt exactly as hard, if not harder (more possibilities to fail). *CHANGELOG* -Fixed the 35% transition bug by moving the bottom spike slightly -Etzer's section now has Bloodbath-style decoration instead of the buggy structures Riot accidentally left in (72-77%) *THE FAMOUS CONTROVERSIAL NERF!!!!* I've been accused by many of supposedly nerfing a click in the level (jump before etzer) as a block was added as a bugfix to make the auto work 100% of the time. The change was made for the following reasons: In 2.1, you can die to at least 3 different places in the auto part depending on your fps and how you transition into the part (the orbs need to be clicked in a certain way which adds unintended difficulty). It was kept that way for a long while, until it started to become a massive issue as I died to the auto a lot in runs, and sometimes even from 0. With 2.2 it was slightly better but it was still buggy. Nitrogunner, one of the people racing me, had the same issue and sent the Buffbath copy to list mods so it could get bugfixed & approved. He later sent it back to me, and it's the copy I beat it with. The double spike before is a buffer much like Bloodlust, and was always meant to be a buffer, no further discussion needed. Discord Server: https://discord.gg/UGZQWrWp Raw Footage: https://mega.nz/file/Xg5FBBRD Raw footage key: pj9dZOEt52PydUx1X3Zmpk2zAhgGsZM9fZrzQD37rZw Verification stream: https://www.youtube.com/live/UNEZvXuB5_M Enjoyment: 2/10 Level Rating: 5/10 Attempts: 20k+ Gameplay: 5/10 (iconic) Decoration: GD 1.9 so fine Personal difficulty: Top 6-10 (harder than Kocmoc) (Overall score): 5/10 PC SPECS: AMD Ryzen 5 5600 @ 4.7ghz OC 6 cores 12 threads (CPU) 16gb 3600mhz CL14 DDR4 B-Die (RAM) MSI B350 PC Mate (Motherboard) Zotac AMP! GTX 980ti OC 6gb GDDR5 (GPU) Philips SHP9600 open-back (headphones) Razer Basilisk V2 (Mouse) Corsair K70 Champion Series (Keyboard) HyperX Solocast (Microphone) MSI G242 IPS 144hz (Gaming Monitor) Thank you to potatobud for the amazing thumbnail, and thanks to each any every one of you even if you weren't mentioned above. If you have any questions my discord is "mansouri22" [IGNORE] #AGSEcho #GeometryDash #Gaming #geometrydash #apocalyptictrilogy #extremedemon #geometrydash22 #impossibledemon #knobbelboy #gds_latest_news #Riot #GeometryDash #GDCommunity #GeometryDashLevels #DashCommunity #GeometryDashGameplay #GDPlayers #DashNation #DashCreators #DashMaster #GeometryDashChallenge #DashAddict #DashLife #DashSkill #GDContent #Dashers #DashersUnite #GDGaming #DashStrategies #GeometryDashTips #DashTutorial #GDPro #DashAchievement #GeometryDashFun #DashMilestone #GDPlaythrough #DashProgress #GeometryDashSecrets #DashInsider #GDMastery #DashExcitement

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