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Automating the Hardest Parts of Game Dev (Unity AI)

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About Automating the Hardest Parts of Game Dev (Unity AI)

Explore Automating the Hardest Parts of Game Dev (Unity AI) with 5,085 views, 158 likes, and 59 comments. Experience the impact of this video content that has captured audience attention.

Check out the Unity AI Open Beta! https://on.unity.com/sbsai Wishlist Surgebound: https://store.steampowered.com/app/3489880/Surgebound/ Show your Support & Get Exclusive Benefits on Patreon! - https://www.patreon.com/sasquatchbgames Join our Discord Community! - https://discord.com/invite/aHjTSBz3jH Game developers are living in a really weird time right now with AI. I sit somewhere in the middle, but for programming and debugging, my workflow looks completely different now. I wanted to see if Unity's new agentic assistant could actually handle the heavy-duty technical art stuff. I pitched a dynamic fire simulation expecting it to take me days of iteration ... and it took me barely an afternoon. Since I had credits left over, I wanted to see what else we could build. In this video we tackle: - A dynamic, spreading fire simulation - Worms-style destructible terrain - 50,000 Boids running at 600-700 FPS using a compute shader - Procedural fractal trees that turn to dust I really hope you enjoy! Subscribe for NEW game dev videos every week! Thank you Unity for sponsoring this video! In need of some Unity Assets? Using our affiliate link is a great way to support us. It's free, and we get a small cut that helps keep us up and running: https://assetstore.unity.com/?aid=1100lwgBQ --- #UnityAI #UnityAssistant #sponsored #gamedev #gamedeveloper #gamedevelopment

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