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Falling for 50 Hours Straight in Super Mario Odyssey - Challenge

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About Falling for 50 Hours Straight in Super Mario Odyssey - Challenge

Explore Falling for 50 Hours Straight in Super Mario Odyssey - Challenge with 313,399 views, 3,771 likes, and 461 comments. Experience the impact of this video content that has captured audience attention.

0In this video, I teach you how to do the infinite fall glitch and fall for 50 hours straight in Super Mario Odyssey! I also show you many new things that have never been seen before with this glitch in the Wooded Kingdom! I hope you enjoy the video! Explanations for skybox and frame deletion: Frame deletion: Frame deletion is a critical part of games that allow them to run. Games run at all sorts of different speeds, which are caused by frames. Depending on how many frames pass through a second, the game could run at varying speeds, which is called a frame rate. Super Mario Odyssey for example runs at a frame rate of 60 frames per second, or 60FPS for short, though other games run at higher or lower frame rates. These frames are laid out one after another to be shown, with one being seen for 1/60 of a second, then the next one comes in and the first one is deleted, so they get deleted for the next one to come in. The weird effect you see in the video is when the frames don’t get deleted so they stack on top of each other. Skybox: A skybox is a box around the world that has all the detail you see in the sky. Before one is made and placed in the world there is no detail in the sky, only a gray sky that lasts forever. The skybox is there to give the world a better atmosphere so it feels more alive when you look around. It’s not infinite though and it’s big enough for you to see the detail in it while also not being small enough for you to go through it by accident while exploring the world. They’re normally very VERY big in games, so you would never pass through it normally, or even sometimes with glitches. #glitch #mario #nintendocharacter #gaming #tutorial #supermarioodyssey #switch

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