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ONE YEAR of Work for TEN SECONDS of Film Analytics Table
Income Estimates for ONE YEAR of Work for TEN SECONDS of Film
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About ONE YEAR of Work for TEN SECONDS of Film
Explore ONE YEAR of Work for TEN SECONDS of Film with 1,675,382 views, 71,943 likes, and 4,018 comments. Experience the impact of this video content that has captured audience attention.
This video is sponsored by NVIDIA and Puget Systems. Explore the best GPUs from NVIDIA, including the GeForce RTX 50 Series, and discover the top custom PC workstations with a Puget System. https://www.nvidia.com/en-us/ai-on-rtx/ // https://puget.systems/go/159454 #AIonRTX I'll be doing a deep dive into the techniques I used to recreate this shot. Join me LIVE on Oct 9th or watch the video on our site. Your subscription keeps us alive and independent! ► http://corridordigital.com/ Check out John Gaeta’s Neo Cinema project! Http://escape.ai Every once in a while, a shot comes along that pushes the art form forward. It advances cinematic language, or action filmmaking, or visual effects. Bullet Time did all three. I'm gonna try to recreate it with nothing but a personal computer and a coupla phones. TECH DETAILS ------------- Hey whaddup everybody. Interested in some deeper details on how I approached this shot? I got you covered- I'm using a Wan 2.1 + VACE workflow here in order to interpolate the keyframes. Utilizing the VACE add-on, you are able to control the Wan 2.1 video model in some pretty unique ways. In this case I'm triggering an inpainting pass, which is controlled by a mask, as well as a neutral gray area in the video frame that will be filled in. This can be used to remove objects in frame, or to bridge a temporal gap between frames. I'm running this process in ComfyUI, and if you'd like to check out my workflow, you can find it here: https://drive.google.com/file/d/1IdfMIKCKJKvE-z1TqkyMRZOfC1ABt57y/view?usp=drive_link This process also uses a z-depth control video and a DWpose control video to keep the "Neo" element from getting all mushy, as well as an "outline bounding box" control video to trigger and control the camera orbit. There are a ton of control videos in this! That's the only reason this worked. I had to throw everything I could at this in order to achieve the level of direct-ability that a shot like this would demand in a movie production. After all, we're trying to execute a specific vision while also preserving the footage of the actor! There was a second pass needed in order to help with the rotoscoping process, which was a huge pain. Then, of course, there are the more conventional parts of the VFX process- camera tracking, compositing, etc. If you'd like to dive even deeper, join me for the live stream or watch the tutorial video we'll be dropping on www.corridordigital.com. We have a free two-week trial if you're just interested in this particular project! Tutorial Files ► https://bit.ly/BulletTimeTutorial Clubbed to Death (EPIC VERSION): https://www.youtube.com/watch?v=ocCzdLhJkSI&ab_channel=EpicTrailerMusicUK Instagram ► http://instagram.com/corridordigital Merch ► https://corridordigital.store/ Creative Tools ► Puget Computers: https://puget.systems/go/CorridorDigital Aputure Lights: https://bit.ly/Corridor_Lights ActionVFX: https://bit.ly/TheBest_ActionVFX Greyscale Gorilla: https://bit.ly/GreyscalegorillaPlus Cinema4D: http://bit.ly/Try_Cinema4D Houdini: https://bit.ly/HoudiniSims Nuke: https://bit.ly/Nuke_Compositing JangaFX: https://hubs.ly/Q030gZZ20 KitBash 3D: https://KitBash3D.com/?ref=corridorcrew Octane Render: http://bit.ly/Octane_Wrender Rendering: https://bit.ly/TheRenderNetwork Epidemic Music: http://bit.ly/Corridor_Music Chapters ► 0:00 The Discovery 9:35 Photography 16:51 The Magic In-betweens 21:26 The Background Saves us 25:48 Big Reveal
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