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stryxo who uploads is back to control the algorithm with a video about how certain gamers want way too much detail in video games because whatās ultimately important is the GAMEPLAY of said video GAME. social media sites: Twitch - https://www.twitch.tv/stryxo Twitter - https://x.com/Stryxo Bluesky - https://bsky.app/profile/stryxo.bsky.social Instagram - https://www.instagram.com/stryxoinsta/ Discord - https://discord.com/invite/mqvnxCBmEZ When I say that āgames arenāt made for you anymoreā, the person Iām talking about isnāt playing games the same way you and I play video games. They donāt care about the characters, the world around them, much of the story, or even the actual gameplay, what they DO care aboutā¦are the details. Iām talking the tiniest details, like how Ghost of Yotei now lets you cut grass with your sword, which wasnāt a thing in Ghost of Tsushima. Or itās the cooking fish minigame where you use your PS5 controller to dynamically cook a piece of fish, which, is cool, I guess, a good tech demo, but isnāt really indicative of any sort of leap in quality compared to the gameās predecessor. Yet, because these details do exist, itās something that everyone can immediately point to and cite as legitimate reasons this sequel is a step up. And by legitimate reasons I mean a youtube short where someone just captions some cool nerd out detail in a game with something like, āwhen the developers finally care about realismā Ghost of Yotei isnāt alone in being a victim of this. Cited by many people as truly one of the greatest games of all time, Red Dead Redemption 2 is something I just havenāt played yet. Iām not sure why, just hasnāt really happened yet, kind of like saving the best bite of a sandwich for last? I know Red Dead Redemption 2 will be good, and Iāve had enough people recommend it to me to know Iāll like it, but what Iāve heard in these recommendations more often than the characters, or story, or gameplay, is how detailed the world is. The NPC that cooks in your camp has a detailed routine he follows depending on what time it is, where you shoot someone on there body will give you a different reaction and animation as they die, and I think pretty much everyone has heard about the horse balls at this point. Iām not here to rain on the parade of people who like these details, theyāre impressive, and Iām sure go a great way at immersing you in the world, but the more these are propped up as the reasons I should be playing Red Dead Redemption 2, the more I begin to suspect the game is just 3 Nvidia executives in a trench coat trying to sell me on a new graphics card. I get why these tiny details are focused on by developers, ever since the early 90ās the gaming industry has been bent on pushing the technology of each generation further and further. It used to be really easy to convince the average gamer that their games were evolving, why should you buy an N64 and upgrade from Super Mario World to Super Mario 64? This one is 3D, and some, are calling it life-like. The jump to the PS2, even better 3D, just look how incredible the new Final Fantasy 10 looks, this IS the next generation of gaming. Until the actual next generation of gaming came along, and the next, and you get where this is going. Nowadays, marketing teams have to convince the average person who cares about graphics and details, that Uncharted 4 is actually outdated now compared to the Last of Us 2. S-see the eyes animations and the uhhhm, the pupils? Seattle umm, grassā¦.a-anti-aliasingā¦uhhhhhh. Itās a whole lot easier to explain how the technology to make games has evolved when you point out the incredible combat system, rope physics, the way characters react to getting shot, the amount of grass on screen that can be interacted with by the player, the amount of work that went into a cutscene where a fully digital character takes their shirt off, in engine, without any clipping.
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