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I reviewed Pirate Software's OFF-STREAM code. It's even worse. Analytics Table
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About I reviewed Pirate Software's OFF-STREAM code. It's even worse.
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I brought on a cracked gamemaker dev this time. #1 Non-Leetcode Interview Platform: https://www.getcracked.io (20% off with code PirateSoftware until Aug 31st) Patreon: https://www.patreon.com/codingjesus Calendly (1-on-1 with me): https://calendly.com/coding-jesus Personal Instagram: https://www.instagram.com/thecodingjesus/ Quant / SWE Instagram: https://www.instagram.com/thecodingjesusquant/ Email: [email protected] Quant SWE Resources: https://www.amazon.com/shop/thecodingjesus/list/1UYHUKJYRQ8AT?ref_=cm_sw_r_cp_ud_aipsflist_HKJ7Z1A2R539P85V33Y8 Join this channel to get access to perks: https://www.youtube.com/channel/UCgUxdfi_5-m67UDbrgcAFBg/join Demo Code published by PS: https://web.archive.org/web/20221207135545/https://www.gopiratesoftware.com/games/Heartbound/assets/files/Heartbound_win.zip Level 5 Fish: https://level-5-fish.itch.io KevinKorDevs: @KevinKorDevs Undertale Mode Tool: https://github.com/UnderminersTeam/UndertaleModTool Level 5 Fish Benchmarking Code: https://github.com/Level5Fish/pirate-software-lighting-code-test 00:00 Intro 00:10 Why I'm making this video 00:44 getcracked.io 01:12 Why I'm making this video continued 01:32 Where I found the (demo) code 01:54 Why are you reviewing an older version? 02:10 How will this help the viewer? 02:35 How are we categorizing issues? 02:50 Major issue: lighting engine (i) collision 04:08 Major issue: lighting engine (ii) copy-paste 04:39 improving on lighting engine w/ a cracked GameMaker dev 09:47 benchmarking pirate software's lighting versus the industry standard approach 12:37 Medium issue: dialog system 15:30 Minor issue: (i) Useless code 16:22 Minor issue: (ii) Unexplained constants 17:02 Minor issue: (iii) Unsafe I/O operations 17:20 Clarification for new devs 17:30 why this is an issue... 17:53 shoutout to the GameMaker devs I reviewed Pirate Software's OFF-STREAM code repository and found critical flaws in their GameMaker lighting engine, dialog system, and file I/O operations. This deep code review exposes real production issues. **What You'll Learn:** - How Pirate Software's lighting engine fails with collision detection and copy-paste bugs - GameMaker optimization techniques: lighting performance benchmarking vs industry standards - Code quality red flags: unsafe I/O, unexplained magic constants, useless abstractions - Why dialog systems matter in game development architecture - Best practices for junior developers avoiding these mistakes **Featured Resources:** š® Cracked.io - Non-Leetcode Interview Platform: https://www.getcracked.io (20% off code PirateSoftware until Aug 31st) š Pirate Software Demo Code (archived): https://web.archive.org/web/20221207135545/https://www.gopiratesoftware.com/games/Heartbound/assets/files/Heartbound_win.zip š§ Level 5 Fish Benchmarking: https://github.com/Level5Fish/pirate-software-lighting-code-test š ļø UndertaleModTool: https://github.com/UnderminersTeam/UndertaleModTool **Connect:** Patreon: https://www.patreon.com/codingjesus 1-on-1 Coaching: https://calendly.com/coding-jesus Email: [email protected] Channel Membership: https://www.youtube.com/channel/UCgUxdfi_5-m67UDbrgcAFBg/join #GameMakerCode #CodeReview #SoftwareDevelopment #GameDevelopment #PirateSoftware
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