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I Made A Difficult Game About Climbing

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Income Estimates for I Made A Difficult Game About Climbing

Based on this YouTube video's total view count of 2.71M views and industry-standard rates, the estimated total earning is $1.90K - $5.43K through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.

About I Made A Difficult Game About Climbing

Explore I Made A Difficult Game About Climbing with 2,715,906 views, 119,407 likes, and 4,432 comments. Experience the impact of this video content that has captured audience attention.

► The game is available on Steam: https://store.steampowered.com/app/2497920/A_Difficult_Game_About_Climbing/ Thanks for your support! My previous game Punch A Bunch🥊 👉https://store.steampowered.com/app/1512590/Punch_A_Bunch/ Please subscribe, like and turn on notifications if you enjoyed the video! 📡 I stream on Twitch for fun sometimes, come hang out! https://www.twitch.tv/pontypants Socials • Discord: https://discord.gg/Q3vuuupYqg • Twitter: https://twitter.com/Pontypants 🎵 Music Lemmino - Aloft https://www.youtube.com/watch?v=XNEKdkB_kdc Lemmino - Blackout https://www.youtube.com/watch?v=RsVVcsVDt-s Epidemic Sound: https://www.epidemicsound.com/referral/gotunh/ 📋 Chapters Intro: 00:00 Getting Started: 00:38 Figuring Out The Gameplay: 02:45 Creating Water: 05:21 Creating The Character: 06:28 Switching From Godot To Unity: 08:09 Creating A Level: 08:54 Finishing The Game: 11:38 I spent a year creating a difficult climbing game inspired by the rage game Getting Over It With Bennett Foddy. I am a big fan of Bennett's work! Ever since Getting Over It came out I was sure countless similar games would pop up, but I was disappointed to see this not materialize fully so I took it upon myself to create this game, hoping to contribute to a "Foddian Type" game genre. It's hard to condense a year's work into 15 minutes, there are obviously a million things I could have mentioned. I included the parts I found most interesting and I tried to focus mainly on the design rather than the super technical bits. Feel free to hit me up on Twitter or join the Discord if you have any specific questions about the game :)

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