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All Things TechIE Podcast - Episode 153 #IBC2026 Analytics Table
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About All Things TechIE Podcast - Episode 153 #IBC2026
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Timestamps of Episode: 01:04 Noah Woods & The Need for Emergency Broadcast Alerts 03:16 Inside IBC 2026: The Accelerator Zone 04:14 AI, Creativity & The Future of Production 08:18 AI-Powered Live Translation with Voice Cloning 10:54 AI Personalisation & The Future of Sports Broadcasting 13:25 Immersive VR & The Montreux Jazz Festival 16:32 Taking VR to Burning Man 18:20 Two-Way Presence & The Future of Immersive Experiences 20:46 Japan's Revolutionary Broadcast Research 22:18 AI-Generated Japanese Sign Language 24:46 Inside Sony's Massive IBC 2026 Booth 26:02 Meet Tilly Norwood: The AI Actress 38:03 Bringing AI Presenters Into the Real World 42:54 Flying Cameras & Microlight Aircraft 46:02 The Future of Aerial Broadcast Production ===== Justin Dawson opens the episode with a reflection on Noah Woods, a three-year-old non-verbal child who went missing in Suffolk. Standing among advanced broadcast systems in Amsterdam, Justin questions why emergency broadcast technology cannot be used more effectively to help find missing children. We then enter the Accelerator Zone at IBC where Emma Young agrees that âAI wonât make you creative.â Her view is straightforward: creativity and intent must come first. AI can make experimentation faster and help people move closer to an idea, but the original creative direction still comes from the person using the tools. One Accelerator project demonstrates live translation using a cloned voice. The system initially works in French, Spanish, and German, with plans to expand to many more languages. The technology doesnât simply translate words. It also follows the speakerâs inflection and emotional delivery. A monotone voice produces a flatter result, while an expressive delivery carries into the translated version. Sultan Sharif, who works with MIT Reality Hack, discusses a live VR project built around the Montreux Jazz Festival. The experience combines 360-degree video, spatial audio, and interactive environments. Capturing the concert required careful coordination of camera and microphone placement. The team created a short experience in three to four weeks, but a full concert would require considerably more production time. The bigger ambition is live, two-way presence. Sultan describes a future in which people can attend concerts virtually, interact with people at the physical venue, and experience the event as an adventure rather than simply watching a flat livestream. Research projects from the Japan Broadcasting Corporation include immersive production, accessibility tools, content provenance, and holographic technology. One standout project automatically generates Japanese sign-language CG animation from breaking-news text. That could help broadcasters deliver accessible information quickly when qualified sign-language professionals arenât immediately available. We are also introduced to Tilly Norwood, an AI-generated actress created using a combination of third-party tools. The project has drawn mixed reactions, including negative responses online, but it has also attracted people interested in experimenting with AI and understanding its place in creative work. A live demonstration shows Tilly responding to questions, remembering the text of an earlier conversation while not retaining the participantsâ visual details. Her creators frame the project as artistic experimentation rather than a finished model for the entire industry. ## Production studios without traditional production equipment A demonstration of Vizrt CaptivAIte shows how presenters, graphics, and remote contributors can be brought into a physical room through Zoom-compatible controls. The system can anchor NDI, SDI, or HTML graphics within a space using vision-based camera training. It can also bring in a remote presenter without requiring a green screen, studio lighting, or specialist camera equipment. One of the most unusual demonstrations at IBC is the Skycam, a piloted aircraft designed to bridge the gap between drones and helicopters. The aircraft offers four hours of autonomy, can fly up to 4,000 metres without oxygen, and can reach 6,000 metres with oxygen. It can travel up to 500 kilometres and carry a stabilised camera system operated separately from the pilot. Watch our full coverage of IBC 2026 at www.AllThingsTech.IE/IBC2026
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