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[Bugfix Update] Photovoltaic II by Mazl and More (Verified!) Analytics Table
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About [Bugfix Update] Photovoltaic II by Mazl and More (Verified!)
Explore [Bugfix Update] Photovoltaic II by Mazl and More (Verified!) with 13,555 views, 183 likes, and 28 comments. Experience the impact of this video content that has captured audience attention.
Thumbnail by Dreamlight: https://www.youtube.com/channel/UCZS7vDn8kvJOqQDSVMa4_oQ I already did a review on this so I won't comment on anything other than my new changes in this description, but theres a lot of other things I want to say. First of all, I would like to thank Mazl for letting me verify this update. This is a very good level and I'm very happy I was able to make it better with this update. This was an awesome opportunity and I'm so glad it turned out this way. I would also like to thank Zipi for contacting him and asking him if I could verify it. I'm really happy and glad that he did that for me. Skzyl, wasp, Player99, Nik, deathbylag, Vikings, The Home Depot, Vlubz, lobster, Grey749, RG, rSteel, and Demented (I hope I didn't miss anyone) all helped me playtest or told me about a bug or skip that they knew about. So thanks to all of you. I should probably explain what happened with this update and the old balance update because its probably very confusing if you don't know the full story. So, the balance update was being planned for a very long time, even before I started the level originally in August. At the time, it was a balance update that nerfed the level to around Bloodbath difficulty. I thought it was really dumb but the verifier (who I won't name) seemed to have dropped it after getting 97% so I forgot about it. That was until a couple weeks ago he got 98% on a slightly harder version (similar to AA difficulty), which kind of pissed me off. I left a comment saying "why is this being nerfed" or something similar to that and he responded saying that 90% of the victors wanted an update. Obviously, I knew this was not true and I decided to prove it. So my friend deathbylag and I made a sheet where we asked every victor we could find if they think that the update should happen. To no one's surprise, almost everyone who responded didn't want the nerfdate. So my friend Kia/Cxn tweeted about this tagging Mazl, and showed a video I made which was a compliation of a bunch of the victors responses. That caused Mazl to create a twitter poll where he asked what should happen to the level. There was four options, "Bugfix", "Bugfix + lil tweaks", "Balance update", and "No update". The verifier said that if Bugfix won than he would drop it and then Bugfix did win. So Zipi asked Mazl if I could verify it, and Mazl said yes. IF YOU KNOW WHO THE OLD VERIFIER IS PLEASE DO NOT HARASS HIM, HE DOESN'T DESERVE IT. Now, since "Bugfix" won the twitter poll on what should happen to this update I did not make any direct gameplay nerfs, however it is slightly easier due to the Mazl and Pennutoh transition being more consistent and fair. Neither of these two parts were really that hard so it did not change difficulty enough for it to move down on the list, but it definitely made the level much more fun and hopefully new people who try this level will appreciate those fixes. Other than that it was entirely patching skips and fixing bugs. Here is the full changelog: -6% Fixed Yakob transition on 60 fps -15% Adjusted the jump pads so you can't land on the corner of the block anymore -16% Added a sawblade and spread out the portals to prevent a skip -36% Added spikes to force you to take the black orb -50% Added J blocks on top of the red pad to stop you from overjumping it -52% Fixed the bug by adding an invisible platform -55% Moved up cube portal to prevent it from killing you as you hit it -59% Added a couple pink pads to force you to take the orb -78% Pennutoh transition is more consistent -89% Added an extra invisible ship portal so you can't skip it on accident -93% Mazl transition is bugfixed and no longer blind Again, thank you Mazl, Zipi, and everyone who helped me playtest it or anyone who told me about bugs or skips, I really appreciate it. I would 100% recommend going for this level now as it is MUCH more enjoyable and more fair. Good luck to all of those that do go for it! Raw Footage (with handcam): https://youtu.be/E1FAmGTDuIU ---------------------------------------------------- Level Info: ID: 49588510 Creators: Mazl (Publisher), Tex02, Lemons, YakobNugget, Mew, UserMatt18, Zober, JacobRoso, Dreameater, Skitten, MrLorenzo, AbstractDark, Vlacc, Unes, Frotzn, ItsMezzo, Pennutoh, Fillipsmen, Luisluigi, Chase Song: Detious - Telluric (ID: 655888) Pros: Great song, fun gameplay, insanely satisfying Cons: Very second half based, 40 ball is kinda frustrating at times, can be hard to get consistent at ---------------------------------------------------- Experience: Completion Date: 1/16/2022 Attempts: 16,581 on old version, 2673 on new version (~1.7k playtesting) Enjoyment: 10/10 (probably biased lol) Worst Fails: 80, 79, 76, 57 x3, 45 x2 (lol) Hardest Part: 54-57, 93-100 List Placement: 91 My List Placement: IDK Recommended: Yes
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