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Build An INSANE Video Game With Opus 5.5 (Step-By-Step)

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๐Ÿ”— Claude: https://clau.de/BrendanJowett ๐Ÿ‘‰ Full courses + unlimited support: https://www.skool.com/brendans-ai-launchpad?utm_source=youtube&utm_medium=video&utm_campaign=description&utm_content=mfSM2BSHb2I ๐Ÿ“š Free AI Resource Hub & Skool Community: https://www.skool.com/@brendan?utm_source=youtube&utm_medium=video&utm_campaign=description&utm_content=mfSM2BSHb2I ๐Ÿค Work with me: https://www.inflate.agency/?utm_source=youtube&utm_medium=video&utm_campaign=description&utm_content=mfSM2BSHb2I โš ๏ธ 90% OF PEOPLE WATCHING ARE NOT SUBSCRIBED, PLEASE SUBSCRIBE NOW ๐Ÿ‘‡ https://www.youtube.com/channel/UCzIsviqoJc-VcWqF5Pp8iLw?sub_confirmation=1 Sponsorship Inquiries: ๐Ÿ“ง [email protected] Step-by-step tutorial on how to build a AAA quality game using Claude Opus 5.5, Unreal Engine 5, and Blender without writing a single line of code. This video walks you through the entire process from brainstorming your game idea to launching a fully playable first person shooter on your PC! My Links ๐Ÿ”— ๐Ÿ‘‰ SUBSCRIBE: https://www.youtube.com/channel/UCzIsviqoJc-VcWqF5Pp8iLw?sub_confirmation=1 ๐Ÿ‘‰ LinkedIn: https://www.linkedin.com/in/brendanjowett/ ๐Ÿ‘‰ Twitter: https://twitter.com/jowettbrendan ๐Ÿ‘‰ Instagram: https://www.instagram.com/brendan.jowett TIMESTAMPS 00:00 - What's new? 00:24 - What I'm Covering 01:10 - Claude Code setup & pricing 02:42 - Unreal Engine overview & install 04:19 - Blender overview & install 05:24 - How Claude connects to apps 06:00 - Creating a project folder 06:30 - Brainstorming game ideas with Claude 08:11 - Reviewing the five game concepts 11:09 - Picking an idea & deeper brainstorming 13:26 - Sending the build prompt 14:50 - Bypass permissions & effort level 15:33 - Build complete 16:41 - Main menu & loading screen 17:39 - Loadout & settings menus 19:07 - First mission gameplay 20:03 - Graphics & shooting mechanics 21:05 - Mission complete 22:00 - Bullet effects & ragdoll physics 22:41 - Surrounding environment & limitations 23:24 - Final thoughts

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