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Mega Man X: Project Zero - Hack [SNES] Analytics Table
Income Estimates for Mega Man X: Project Zero - Hack [SNES]
Based on this YouTube video's total view count of 313K views and industry-standard rates, the estimated total earning is $219 - $626 through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.
About Mega Man X: Project Zero - Hack [SNES]
Explore Mega Man X: Project Zero - Hack [SNES] with 313,128 views, 4,120 likes, and 404 comments. Experience the impact of this video content that has captured audience attention.
Released by CF, Programer Peru & Falchion22 v1.0 https://www.romhacking.net/hacks/8167/ Mega Man X: Project Zero is a complete hack of Mega Man X that reworks much of the gameâs graphics, gameplay, music, levels, and cutscenes to fully integrate Zero as the main character. Gameplay notes: Zero has a new set of physics as well as damage and ammunition values. He jumps somewhat higher than X and has shots that reach slightly higher. His level 4 buster can now penetrate shielded enemies such as Hoganmers and Mets. To compensate for having half as much weapon energy, his attacks deal slightly more damage across the board. Roughly half of the stages were changed significantly. Slightly tougher enemy mobs are applied in several stages, as well as longer gaps to jump over. New energy pickups are granted to compensate for Zeroâs ammunition costs. Some bosses have new attacks and DoppelgĂ€ngers. Flame Mammothâs stage no longer changes and Spark Mandrillâs sub-boss is more formidable. The player can exit from every Maverick stage without finishing the level first. They can also exit from the fortress stages at any time. ................................. Music notes: Central Highwayâs music is replaced by Zeroâs theme. Sigmaâs 4th fortress level plays Variable X. ................................. Graphical notes: The canon Zero sprites of the time are applied. The UI is reworked. There is now a Zero-branded title screen, stage select icon, get weapon portrait, buster weapon, and extra life icon. There is also a Zero series-style pause screen icon. Cutscene graphics are heavily reworked. For example, Dr. Wily replaces Dr. Light in the capsules, a shadowed Zero stands on the cliffside in the ending, and Mega Man X appears in the cast roll. ................................. Cutscene notes: The intro is replaced and given a red font colour. Events are reworked overall to fit Zero as the main character. Zero has more dialogue than X did in the original game, and there is a new epilogue. The Homing Torpedo typo from the original game is fixed. ................................. Credits: Xeeynamo for the MegaEd X editor. xstuff for assistance with graphical edits and music cues. denim for the Mega Man X compressor and decompressor. GoldS and PowerPanda for disassembly files. Falchion22 and Programer Peru for initial hacking work with various gameplay, graphical, and cutscene elements. cerberus-rack, brongaa12, Kensuyjin33, and fallensoldier420 for graphical work relevant to Zeroâs canon design. Umiliphus for graphical work relevant to Dr. Wilyâs sprite. MaĂ«l Hörz for HxD. ................................ PLAYLISTS: âhttps://youtube.com/playlist?list=PLQnnmhmnAahvb9q0dvPIHw5_SAZUV76VP&si=YcSh0S__PDafge6L âhttps://youtube.com/playlist?list=PLQnnmhmnAahsfCasrbycBKVFCtFwSV6H0&si=tjqg7hZvoQMdThAj âhttps://youtube.com/playlist?list=PLQnnmhmnAahvPc6Y11D37SOetn7NB9Yaf&si=C5rh2iS0TjO_8AG- âhttps://youtube.com/playlist?list=PLQnnmhmnAahsaC8g5ANF0Unh_iVpHZ6we&si=9okhIbrr2M3U8l38 âhttps://youtube.com/playlist?list=PLQnnmhmnAahs9ChiGHkln3L2fnnvHg6_d&si=HmOmdLQ1xZvRr-em âhttps://youtube.com/playlist?list=PLQnnmhmnAahtiBbhZTX9Jx25bF9eAri-9&si=g6we425cXXIx9bpN âhttps://youtube.com/playlist?list=PLQnnmhmnAahvIbOyUisVEnBDPkiLSOAmr&si=dT-6j2L1wWvZfZEi âhttps://youtube.com/playlist?list=PLQnnmhmnAahsk6a9XaFPP8UJb5r-b-w7P&si=lOsdiphbTTEGttlM âhttps://youtube.com/playlist?list=PLQnnmhmnAahs_tfuT1ybAPbwBuRSKl-oI&si=UG-hovX_lg_6yXrt âhttps://youtube.com/playlist?list=PLQnnmhmnAahuex-3NOF-p_RP8Qdm-vFzA&si=g9AlRCy-gIel1neJ âhttps://youtube.com/playlist?list=PLQnnmhmnAahuJU37ckfrc35WBcYv2Gm_S&si=r1by8rc2vztzrFKp Most of the gameplays were conducted with the assistance of Tool Assisted Speedrun (TAS) to optimize video editing and save time. I'm not the creator of any of these ROM hacks; all credit goes to the authors.
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