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Hope this helps Script - -- Define the specific username local specificUsername = "MYTsecrt" -- Replace with the desired username -- Get ReplicatedStorage service local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Get the "Ownertag" BillboardGui from ReplicatedStorage local ownerTagTemplate = ReplicatedStorage:WaitForChild("Tag") -- Function to add the OwnerTag to the player's character local function addOwnerTag(player) -- Wait for the player's character to load player.CharacterAdded:Connect(function(character) -- Wait for the Head part to exist local head = character:WaitForChild("Head", 10) if head then -- Clone the OwnerTag BillboardGui local ownerTag = ownerTagTemplate:Clone() -- Set the Adornee property to attach it to the head ownerTag.Adornee = head -- Position it 3 studs above the head ownerTag.StudsOffset = Vector3.new(0, 3, 0) -- Parent the OwnerTag to the player's character so everyone can see it ownerTag.Parent = character end end) -- If the character already exists (e.g., the player reset), apply the tag immediately if player.Character then local character = player.Character local head = character:FindFirstChild("Head") if head then local ownerTag = ownerTagTemplate:Clone() ownerTag.Adornee = head ownerTag.StudsOffset = Vector3.new(0, 3, 0) ownerTag.Parent = character end end end -- Connect a function to the PlayerAdded event game.Players.PlayerAdded:Connect(function(player) -- Check if the player's username matches the specific username if player.Name == specificUsername then addOwnerTag(player) end end) -- For players who are already in the game when the script runs for _, player in pairs(game.Players:GetPlayers()) do if player.Name == specificUsername then addOwnerTag(player) end end
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