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I vibe coded a full game sequel using Claude Code and Codex, and it proved something important about AI and game development. A year ago I built The Librarian, a playable vibe coded game you can still find on GitHub. This time I wanted to see how far AI coding tools have come, and whether one person could build something that actually feels like a real game. I used Claude Code with Opus 5 for the initial build, then switched to Codex and GPT-5.6 Sol for all the fine-tuning. The result is The Librarian 2, a 3D procedurally generated roguelite with boss enemies, natural disasters, meta progression, and a chaos system. 10,400 lines of code across 33 modules. Zero asset files. The verdict: game development is far from cooked. But it's also a lot harder than the one-level demos on X make it look. Discover More: š ļø Explore AI Tools & News: https://futuretools.io/ š° Weekly Newsletter: https://futuretools.io/newsletter Socials: ā Twiter/X: https://x.com/mreflow š¼ļø Instagram: https://instagram.com/mr.eflow š§µ Threads: https://www.threads.net/@mr.eflow š¦ LinkedIn: https://www.linkedin.com/in/matt-wolfe-30841712/ š Facebook: https://www.facebook.com/mattrwolfe Resources From Today's Video: Librarian 2: https://the-librarian-2.mreflow.chatgpt.site/ Librarian 2 github repo: https://github.com/mreflow/the-librarian-2 Librarian : https://the-librarian-game.vercel.app/ Letās work together! - Brand, sponsorship & business inquiries: [email protected] Chapters: 00:00 Why Game Dev Isn't Cooked 03:29 The Librarian 2 Plan 04:39 Two Model Workflow 05:19 Building V1 With Claude Code 08:32 First Playtest and Bug Fixes 12:48 GitHub Backup and Model Handoff 14:19 Fine-Tuning With Codex 15:52 Live Playtest With Dave 20:05 Is Game Dev Actually Cooked? 21:25 Final Tweaks and Verdict #VibeCoding #ClaudeCode #AIGameDev
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