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Making Counter Strike in JavaScript because why not

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About Making Counter Strike in JavaScript because why not

Explore Making Counter Strike in JavaScript because why not with 312,241 views, 13,227 likes, and 615 comments. Experience the impact of this video content that has captured audience attention.

Demo: https://www.notstrike.online/ To follow the project: https://discord.gg/gEaQs3JD6m https://x.com/iErcan_ Source Code: https://iercan.gumroad.com/l/wcwye 0:00 Intro 0:19 Enari Engine 0:32 The tooling 0:54 Project start 1:39 Basic scene & pointer lock 2:34 Camera movement 3:00 Physics for player movement 4:35 Testing low framerate 4:59 Trimesh collider: Map with collision 6:30 Minecraft 6:50 Jump implementation 7:26 Adding a weapon! 7:58 Weapon movement 8:35 Light scene polish 8:59 Arms 10:00 Blender rigging weapon 11:02 Idle animation 11:32 Shoot animation (with memory fix) 12:11 Switch animation 13:06 Muzzle flash 14:35 Smoke particle 15:08 Bullet particle 15:45 Sound design 17:18 Optimizing particles 18:44 Bullet holes 20:23 Reload animation 20:37 Source Engine movement 21:20 AK47 22:08 Knife 22:41 Water particles 23:25 Slow Motion Effect 24:27 Post Processing 24:56 Dynamic RigidBodies fun 25:41 De_Dust2 ! šŸ™ Credits Assets Weapon Models: Quaternius - High-quality 3D weapon asset Environment Models: Kenney - Various 3D environment assets FPS Arms: "Cartoon FPS Arms" by DJMaesen (CC BY 4.0) Audio Assets Gunshot Sound: eardeer - Attribution 4.0 Drawing Gun: JakLocke - Attribution 4.0 Bullet Casing: keybal - Attribution 4.0 Glock Reload: KNO SFX - Attribution 3.0 Gun Reload Ambient: KNO SFX - Attribution 3.0 AK47 Shot: ninebilly - Creative Commons 0 ### Music - **Black Heat** by Ross Bugden - Selected Tracks 1 (2014-2016) - **Wine & Roses** - Smooth & Romantic Jazz Piano (No Copyright Music) VoiceOver with ElevenLabs

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