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Roblox Animation History (2004-2026)

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i put insane editing and research for this video so be sure to like and subscribe and maybe 4096 styled roblox evolution may become real also there no AI generated stuff i made and scripted and researched everything Music: 1. Different Heaven & EH!DE - My Heart (Sub for full cover) 2. @TangoMangle - Fate of Betrayal 3. @TangoMangle - Post Deception 4. @TangoMangle - Class E 5. Goin' Alpha: https://www.youtube.com/watch?v=N8lKiwgiln4 0:00 - Intro 0:13 - G3D 2004-2005 0:35 - Idle 1:43 - Walking/Running 2:19 - Jumping 3:33 - Walking + Jumping 4:21 - FreeFalling 4:52 - Climbing 5:43 - Stairs (Climbing) 6:31 - Swimming 6:48 - Tools 7:19 - Sitting 7:33 - Dancing 8:42 - Emotes CORRECTIONS: May 2014 Walking and June 2014 Jumping: I had no idea this existed until the comments told me. These animations were apparently added but only for ~2 hours. Here's what it looks like: https://www.youtube.com/watch?v=j0XQumjCyuU https://www.youtube.com/watch?v=WHTXvMfCQTg https://www.youtube.com/watch?v=S4gXAsGqrrA 2:35 - November 2007 should instead be January 2008. I still had the incorrect Nov 2007 content folder during this. Sources: 2004-2005: Roblox Patents show the creation dates of "Child on Skateboard" (2014/11/05) which is the first human-like model, and "Bulldozer" (2005/01/28), which people call the 'Dynablock' avatar. While it's possible that these models were made before the shown creation date, there is *currently* no evidence to support it. September/October 2005: Avatar-based HopperBin textures (Bomb, Slingshot, Detonator, Arrow) have creation timestamps of September 22 2005 in their metadata. The default face (Drawn by David Baszucki) has a creation timestamp of October 4 2005 in their metadata. This implies that playable avatars were already being tested during this period. However this is MOSTLY SPECULATION, for all we know playable avatars could've been added in January 2006 instead. December 2007 idle animation cause of stuttering: Printing 'DesiredAngle' across all 2007 clients will show the same result, however in December 5 2007 (0.3.667) the 'Motor' instance values itself will only change every ~0.036 difference (or 2 degrees according to luasoft). July 2006 jumping: Shedletsky posted about it. "Made the main character able to jump" https://web.archive.org/web/20160423172848/http://shedletsky.com/blog/living-the-dream May 2008 idle animation glitch cause: Printing 'pose' and 'speed' on the May 2008 client versus every other client will have a different result. After the character has landed, the Humanoid.Running event will bug out and print a speed of 0, even if the character is moving, but only for half a second. Pre clients work correctly, Post clients (Aug 2008) will instead show the Humanoid.FreeFalling persisting for half a second. October 2013 jumping criticism: Comments on the blog post about the new update. I was also personally one of them back then. https://web.archive.org/web/20131007104539/http://blog.roblox.com/2013/10/new-movements-set-stage-for-keyframe-animation-system/ May 2008 temporarily made the jump and fall animation the same: There's a comment in the 'Animate' script explaining this. January 2007 climbing backwards arms: Self explanatory, having any sort of animation that collides with the ladder will fling the player. January 2008 climbing: New climbing animations did NOT come out in 2007. Many November-December 2007 clients circulating around the internet use the 2008 content folder due to the L2007 content folder being missing at the time. (Client Search also stated this fact when it was originally found) We have the RBXGS Installers, and yup, new climbing is January 16 2008 and NOT November/December 2007. Update your L2007 clients guys. November 2008 climbing: YouTube videos uploaded between November 2008 and July 2009 will show the broken climbing animations. Examples: https://youtu.be/qCcRBgd7boI?si=eWcoazq5VvtTjAQc&t=74 https://youtu.be/OpQzLroopWE?si=UWGQ8S30mpJsNNn7&t=23 February 2007 tools: Shedletsky posted about it. "They use Meshes and look cool." https://web.archive.org/web/20130308231405/https://blog.roblox.com/2007/02/code-bomb/ HopperBins would start to become obscure soon after. August 2007 sitting: There are currently no known YouTube videos or models pre-August that feature seats. Real 2007-2016 Clients were used. This is also why the animations are capped at 30 FPS. Interpolating the animations to a higher FPS will lowkey make it look weird and unnatural. 00003ee8 autosave ‎Friday, ‎October ‎16, ‎2026, ‏‎5:02:59 PM

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