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⚠️ LAG FREE Scrolling in Scratch 🐱 RPG Tutorial Episode 3

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⚠️ LAG FREE Scrolling in Scratch 🐱 RPG Tutorial Episode 3 Analytics Table

Income Estimates for ⚠️ LAG FREE Scrolling in Scratch 🐱 RPG Tutorial Episode 3

Based on this YouTube video's total view count of 436K views and industry-standard rates, the estimated total earning is $305 - $872 through ad revenue. Historical data is not yet available to calculate daily, weekly, or monthly averages.

About ⚠️ LAG FREE Scrolling in Scratch 🐱 RPG Tutorial Episode 3

Explore ⚠️ LAG FREE Scrolling in Scratch 🐱 RPG Tutorial Episode 3 with 436,111 views, 9,413 likes, and 1,213 comments. Experience the impact of this video content that has captured audience attention.

In episode 3 of our Scratch RPG tutorial we improve our tile engine to be lag free, fast and efficient even for huge legend of Zelda style maps. To do this we implement a tile viewport, and also optimise the painting to only paint important tiles, and use a background painter to cover the rest of the grass areas. This Scratch tutorial is filled with helpful tips that will help you create the best Scratch Games ever! 🚀 *Boost Your Creativity with Griffpatch* The Griffpatch Academy will take you from "Gamer to Game Creator" Learn more at 👉 https://griffpatch.academy 👈 😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See http://scratch.mit.edu 👀 Episodes in the series: Ep.1 - Craft your dream Scratch Game - https://youtu.be/5lof-Nu1VVE Ep.2 - Infinite Scrolling & Tiles - https://youtu.be/g8xsQx-XkYE Ep.3 - I AM SPEED - https://youtu.be/uxIH0W4S6LY Ep. 4 - Build a LEVEL EDITOR in Scratch - https://youtu.be/nvB9chNNl2s Ep. 5 - Split Screen & Multi Tile Assets - https://youtu.be/dgMlWZEaPek Ep. 6 - Layers & Onion Skinning - https://youtu.be/wWjot1vJBf0 🐱 Scratch Starter Projects with Assets - Remix this! https://scratch.mit.edu/projects/725577493/ 🐱 Scratch Studio for Your projects https://scratch.mit.edu/studios/32038156/comments --------------Video Chapters-------------- 0:00 Intro 0:54 Stamping the tiles within a viewport 5:52 Expand draw region to fill screen 8:57 Fence Scrolling Region to Level Size 11:44 Restore the background 14:39 Check out this Big Worlds Performance 15:50 Sprucing up the Map, just a little 18:38 Outro

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