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AI Built My 3D Horror Game Overnight… Then I Made It Better

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About AI Built My 3D Horror Game Overnight… Then I Made It Better

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🎮 Play Insert Soul for free (Windows): https://hallucivids.itch.io/insert-soul At 1:26 in the morning I handed an entire 3D game to Claude Code: not a piece of code, the whole thing. By 6:31 it was playable. Then I spent the day turning "it works" into a game that actually feels good. In this video: • Insert Soul: a haunted 1980s arcade where the games break out of their machines and into the room • One lead agent, seven specialist agents and two testers building the game overnight • 39 3D models written as Blender code, and 3,654 small details placed by code • Before and after: what the AI built alone vs what it built from my notes and paintovers • The flicker bug: 5,209 shimmering pixels found by a test agent filming the hall at 60 fps • 1,016 automated test games, and a skull centipede that could be beaten in 13 seconds • Music and the Operator's voice made with Suno, cut into loops and voice lines by the agents What game should I build next? Leave your idea in the comments: I'll pick one and build it. Chapters 0:00 The Cold Open 1:24 One Night to Build It 3:42 The Game That Played Itself 4:50 The Problem — Everything Worked. Nothing Felt Right 6:33 The Transformation — Making the Arcade Feel Real 8:59 The Bug That Refused to Die 10:38 1,016 Games Later 11:49 The Moment It Clicked 12:57 Music, Story, Final Boss 14:41 Meet Insert Soul 15:49 Did AI Make This Game? 17:47 Your Idea, My Next Game Made with • Code, 3D models (Blender Python), shaders, game logic, testing and this edit: Claude Code (Anthropic) • Engine: Godot 4.7 • Concept art and game artwork: ChatGPT image generation • Music and the Operator's voice: made by me with Suno (lyrics co-written with Claude) • Free CC0 assets: Poly Haven (models, textures), Quaternius (base mesh for the hands) • Some sound effects: Stable Audio 3 (Stability AI) • Motion graphics: HyperFrames (HeyGen, open source) • Story, direction, notes and paintovers: me Five Nights at Freddy's and the film Pixels are named as inspirations only; no footage from either is used. A personal experiment: the game and its artwork were made with AI tools, directed by me. #gamedev #ClaudeCode #indiegame #AI #horrorgame #godot

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